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Full Treasure Hunters: Raid Together update
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Repeated intro
Hello, Dear Adventurers,
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Treasure Hunters: Raid Together changes
I've realized that the beginning of the game is a bit hard and hard to get used to. So I implemented some features and did some tweaks on the difficulty settings.
Features:
Some items have their own info when they are picked up
Balancing:
Decreased enemy multiplier for multiplayer
Breakable floor has a chance not to break
Deep parkour room with axes A BIT easier
Crushing walls in the halls are A BIT slower and easier
Decreased all dungeons' enemy spawn credit
Decreased required level for dynamites and shotgun
Decreased falling stick damage from 25 to 15, falling spike trap damage from 75 to 50
Bug Fixes:
Voicechat Volume Option bug is fixed
Whip swing sound doesn't spawn when someone else is swinging bug
No money notification stucks bug
Falling stick trap no damage bug
Once again, thank you for your feedback and for playing the game, which gives me the gameplay data. Tomorrow I'm going to be sharing the roadmap for the game.
Until then, stay safe and keep hunting ːIndyː
Source
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