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Steam News22 March 20265mo ago

v1.0.5

Hello, Dear Adventurers, In this update, of course, I fixed a couple of bugs, and also I tried to balance the hall traps so that they are not useless pieces of shits but actually a trap that will take your time.

In this update2

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Full Treasure Hunters: Raid Together update

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Repeated intro

Hello, Dear Adventurers,

What changed

2 fixes1 addition4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Maps
fixedIn this update, of course, I fixed a couple of bugs, and also I tried to balance the hall traps so that they are not useless pieces of shits but actually a trap that will take your time.
changedFeatures & Balances:Spawned enemies after taking the main artifact are reduced
addedFeatures & Balances:Key notification text is changed (I'm adding this element so it looks like I did many changes yk.)
changedFeatures & Balances:Increased the main artifact missing EXP multiplier from 0.3x to 0.5x
changedFeatures & Balances:Hall Trap Balances: Arrow traps are faster. Spike traps are longer(Going through the center mindlessly is not possible anymore) Flame traps now reach the end, so you won't be able to pass through easily Any hall event spawn chance is decreased; it was chaos before
fixedBugs:Jump bug after reverting from stun. (I'm %99 sure it is fixed, but let me know if you encounter this again)

Treasure Hunters: Raid Together changes

fixedIn this update, of course, I fixed a couple of bugs, and also I tried to balance the hall traps so that they are not useless pieces of shits but actually a trap that will take your time.
changedSpawned enemies after taking the main artifact are reduced
addedKey notification text is changed (I'm adding this element so it looks like I did many changes yk.)
changedIncreased the main artifact missing EXP multiplier from 0.3x to 0.5x
changedHall Trap Balances: Arrow traps are faster. Spike traps are longer(Going through the center mindlessly is not possible anymore) Flame traps now reach the end, so you won't be able to pass through easily Any hall event spawn chance is decreased; it was chaos before

In this update, of course, I fixed a couple of bugs, and also I tried to balance the hall traps so that they are not useless pieces of shits but actually a trap that will take your time.

Features & Balances:

  • An indicator for the Atención! trap.

  • Torch extinguishes under water

  • Spawned enemies after taking the main artifact are reduced

  • Skull dungeon is less red now

  • Key notification text is changed (I'm adding this element so it looks like I did many changes yk.)

  • First dungeon won't have any branches anymore. (Direct path to main artifact)

  • Increased the main artifact missing EXP multiplier from 0.3x to 0.5x

  • Hall Trap Balances:

    • Arrow traps are faster.

    • Spike traps are longer(Going through the center mindlessly is not possible anymore)

    • Flame traps now reach the end, so you won't be able to pass through easily

    • Any hall event spawn chance is decreased; it was chaos before

Bugs:

  • Jump bug after reverting from stun. (I'm %99 sure it is fixed, but let me know if you encounter this again)

  • Fortune and glory achievement inconsistency bug

Once again, thank you so much for your feedback and bug reports. I'll post the road map for the game very soon. Until then, stay safe and keep hunting ːIndyː

Source

Steam News / 22 March 2026

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