Update log
Full Treasure Hunters: Raid Together update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, Dear Adventurers,
Extracted changes
- Balance
- Gameplay
- Events
- Fixes
- Maps
In this update, of course, I fixed a couple of bugs, and also I tried to balance the hall traps so that they are not useless pieces of shits but actually a trap that will take your time.
Features & Balances:
An indicator for the Atención! trap.
Torch extinguishes under water
Spawned enemies after taking the main artifact are reduced
Skull dungeon is less red now
Key notification text is changed (I'm adding this element so it looks like I did many changes yk.)
First dungeon won't have any branches anymore. (Direct path to main artifact)
Increased the main artifact missing EXP multiplier from 0.3x to 0.5x
Hall Trap Balances:
Arrow traps are faster.
Spike traps are longer(Going through the center mindlessly is not possible anymore)
Flame traps now reach the end, so you won't be able to pass through easily
Any hall event spawn chance is decreased; it was chaos before
Bugs:
Jump bug after reverting from stun. (I'm %99 sure it is fixed, but let me know if you encounter this again)
Fortune and glory achievement inconsistency bug
Once again, thank you so much for your feedback and bug reports. I'll post the road map for the game very soon. Until then, stay safe and keep hunting ːIndyː
Source
