In this update3
Full notes
Full Treasure Hunters: Prologue update
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Repeated intro
Hello again, Dear Adventurers,
What changed
- Balance
- Gameplay
- Performance
- Store
Treasure Hunters: Prologue changes
As I said I attended to a gamejam and couldn't work too much (still worked) on the game last few days. Incase you are wondering what I created with my friends in 72 hours. You can check it out here:
https://magarajam.com/game/caretaker
Right after the game jam I'm back to work. Here are some of the implementations I made this week.
Artifact Spesifications:
Now some of the artifacts have their own effects agains the player this way I made carrying them more fun.
Carrying Tlaloc's mask and wearing it will make creatures in the dungeon think you are god and won't attack you. But this creates a storm around you and you have a chance to strike your friends with a lightning.
Carrying the obsidian mirror will highly decrease your sight and invert your controls.
Steam post imageThe volcanic rock will heat up and damage you every few seconds.
Item Names, Infos, Icons:
I've written name and info of every item and created their icons. I also changed the shading of the icons, now they have cel shade and looks better (I think)
With that, I believe I added every core mechanic and content in the game. It's playable right now but need optimization,balancing and polish. This is why I'll be starting a beta test in few days. And in the next update I'm planning to polish the game and fix the bugs.
Lastly, don't forget to wishlist the full game:
[dynamiclink href="https://store.steampowered.com/app/2835460/Treasure_Hunters/"]
Source
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