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Steam News25 September 20259mo ago

Treasure Hunters - Artifact Spesifications, Item Texts and Icons

Hello again, Dear Adventurers, As I said I attended to a gamejam and couldn't work too much (still worked) on the game last few days. Incase you are wondering what I created with my friends in 72 hours.

In this update3

Full notes

Full Treasure Hunters: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again, Dear Adventurers,

What changed

0 fixes1 addition4 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Store
changedArtifact Spesifications:Carrying Tlaloc's mask and wearing it will make creatures in the dungeon think you are god and won't attack you. But this creates a storm around you and you have a chance to strike your friends with a lightning.
changedArtifact Spesifications:Steam post imageThe volcanic rock will heat up and damage you every few seconds.
changedItem Names, Infos, Icons:I've written name and info of every item and created their icons. I also changed the shading of the icons, now they have cel shade and looks better (I think)
addedItem Names, Infos, Icons:With that, I believe I added every core mechanic and content in the game. It's playable right now but need optimization,balancing and polish. This is why I'll be starting a beta test in few days. And in the next update I'm planning to polish the game and fix the bugs.
changedLastly, don't forget to wishlist the full game:[dynamiclink href=" https://store.steampowered.com/app/2835460/Treasure_Hunters/ "]

Treasure Hunters: Prologue changes

changedCarrying Tlaloc's mask and wearing it will make creatures in the dungeon think you are god and won't attack you. But this creates a storm around you and you have a chance to strike your friends with a lightning.
changedSteam post imageThe volcanic rock will heat up and damage you every few seconds.
changedI've written name and info of every item and created their icons. I also changed the shading of the icons, now they have cel shade and looks better (I think)
addedWith that, I believe I added every core mechanic and content in the game. It's playable right now but need optimization,balancing and polish. This is why I'll be starting a beta test in few days. And in the next update I'm planning to polish the game and fix the bugs.
changed[dynamiclink href=" https://store.steampowered.com/app/2835460/Treasure_Hunters/ "]

As I said I attended to a gamejam and couldn't work too much (still worked) on the game last few days. Incase you are wondering what I created with my friends in 72 hours. You can check it out here:

https://magarajam.com/game/caretaker

Right after the game jam I'm back to work. Here are some of the implementations I made this week.

Artifact Spesifications:

Now some of the artifacts have their own effects agains the player this way I made carrying them more fun.

Carrying Tlaloc's mask and wearing it will make creatures in the dungeon think you are god and won't attack you. But this creates a storm around you and you have a chance to strike your friends with a lightning.

Carrying the obsidian mirror will highly decrease your sight and invert your controls.

Steam post imageThe volcanic rock will heat up and damage you every few seconds.

Item Names, Infos, Icons:

I've written name and info of every item and created their icons. I also changed the shading of the icons, now they have cel shade and looks better (I think)

With that, I believe I added every core mechanic and content in the game. It's playable right now but need optimization,balancing and polish. This is why I'll be starting a beta test in few days. And in the next update I'm planning to polish the game and fix the bugs.

Lastly, don't forget to wishlist the full game:

[dynamiclink href="https://store.steampowered.com/app/2835460/Treasure_Hunters/"]

Source

Steam News / 25 September 2025

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