In this update3
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Full Treasure Hunters: Prologue update
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Repeated intro
Hello Dear Adventurers,
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Store
- Fixes
Treasure Hunters: Prologue changes
I haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks. Believe me, I was working my ass off.
Even if you haven't filled the feedback, your run datas helped me so much adressing issues. So THANK YOU so much.
So I'll cut it short because the list is too long anyway. Here are the things I've been doing since the start of the playtest.
(Note: This updates are not available in the prologue yet. But I will push a last update to the prologue for better performance and feeling with the same 2 levels before the release of the game.)
Features:
SYSTEMS AND REWORKS:
Small basketball game in lobby
New columns on hallways
New Directional Light (Better looking outside)
New Item Use sounds
Weapon animations
New replication system for spectators
New Treasure Spawn system (Using Rarity Detector is almost mandatory)
New Dungeon lighting
Enemies Damage anims
Stickable Dynamites and Better Dynamite Feeling
Multiple usage for heal items
Detailed Microphone Settings & Working Voice Chat
Many small polishes
BALANCING & GAME FEEL:
Overall balancing with your run datas
Yohu and Aztec warrirs are nerfed a bit
Traps, Items, Hit and overall JUICE and FEELING increased
Tweaks for the the enemy AIs
Decreased the overall difficult for each dungeon
UI / UX:
Bestiary (You can learn more about the creatures when you bring back them to the truck)
Item detail infos in shop
New damage effect on screen and damage indicator
PERFORMANCE:
New Implementation of dynamic lights with lower radiuses
Switched to SSR reflections from Lumen Reflections
Optimized some of the overused materials
More perforamnt particle effects
& Many small thing I don't even remember
Bugs Fixed:
Ants disappearing bug
Swing anim bug
Chaneque resets its phases correctly
Stone guy instant kill bug
Keys gets removed when used
Stone guy stucking on ground bug
Player cards not loading for other players
Translation fixes
Doors keep appearing on clients after blown up by a dynamite
Climb up sound spam bug
Mosquito ragdoll stucks in the air on clients
Flame trap sound not working on clients
Whip weird sound bug
Loading screen missing bug
Insect Repeller Icon missing
Spectattor pawn keeps following after revive bug
Map creator collision bug
Mask artifact holding bug
Skin reflection
Enemy ragdoll disappear bug
Entrance, invisible door bug
Sacrificial knide holding bug
Posion doesn't appear on spectators
Wheel of symbols puzzle bug
Ivies not spawning on client bug
Stunned player can see under the map bug
Dungeon collapsing camera shake bug
Walking back anim while crouching bug
Dark fog bug
Yohu sound bug
Spikes bug is fixed
Rotate stones bug
The 30+ bugs that I'm too lazy to list all
I know I'm making you keep waiting and waiting but I wanna bu sure that I will bring you the best experience I can possibly do. Eventhough I still can not announce the release date, just know that it is way sooner than you expect. Until then. Keep hunting ːIndyː
Also don't forget to wishlist the full game:
[dynamiclink href="https://store.steampowered.com/app/2835460/Treasure_Hunters/"]
Source
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