HomeGamesUpdatesPricingMethodology
Steam News26 December 20256mo ago

Post Beta HUGE Update THANK YOU FOR THE PLAYTEST!

Hello Dear Adventurers, I haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks.

In this update3

Full notes

Full Treasure Hunters: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Dear Adventurers,

What changed

1 fix9 additions41 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Store
  • Fixes
addedI haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks. Believe me, I was working my ass off.
changed(Note: This updates are not available in the prologue yet. But I will push a last update to the prologue for better performance and feeling with the same 2 levels before the release of the game.)
addedSYSTEMS AND REWORKS:New columns on hallways
addedSYSTEMS AND REWORKS:New Directional Light (Better looking outside)
addedSYSTEMS AND REWORKS:New Item Use sounds
changedSYSTEMS AND REWORKS:Weapon animations

Treasure Hunters: Prologue changes

addedI haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks. Believe me, I was working my ass off.
changed(Note: This updates are not available in the prologue yet. But I will push a last update to the prologue for better performance and feeling with the same 2 levels before the release of the game.)
addedNew columns on hallways
addedNew Directional Light (Better looking outside)
addedNew Item Use sounds

I haven't been posting lately and I'm sorry. Though all of this time I've been incredibly focused on fixing the bugs, balancing the game and adding your feedbacks. Believe me, I was working my ass off.

Even if you haven't filled the feedback, your run datas helped me so much adressing issues. So THANK YOU so much.

So I'll cut it short because the list is too long anyway. Here are the things I've been doing since the start of the playtest.

(Note: This updates are not available in the prologue yet. But I will push a last update to the prologue for better performance and feeling with the same 2 levels before the release of the game.)

Features:

SYSTEMS AND REWORKS:

  • Small basketball game in lobby

  • New columns on hallways

  • New Directional Light (Better looking outside)

  • New Item Use sounds

  • Weapon animations

  • New replication system for spectators

  • New Treasure Spawn system (Using Rarity Detector is almost mandatory)

  • New Dungeon lighting

  • Enemies Damage anims

  • Stickable Dynamites and Better Dynamite Feeling

  • Multiple usage for heal items

  • Detailed Microphone Settings & Working Voice Chat

  • Many small polishes

    BALANCING & GAME FEEL:

  • Overall balancing with your run datas

  • Yohu and Aztec warrirs are nerfed a bit

  • Traps, Items, Hit and overall JUICE and FEELING increased

  • Tweaks for the the enemy AIs

  • Decreased the overall difficult for each dungeon

    UI / UX:

  • Bestiary (You can learn more about the creatures when you bring back them to the truck)

  • Item detail infos in shop

  • New damage effect on screen and damage indicator

    PERFORMANCE:

  • New Implementation of dynamic lights with lower radiuses

  • Switched to SSR reflections from Lumen Reflections

  • Optimized some of the overused materials

  • More perforamnt particle effects

    & Many small thing I don't even remember

Bugs Fixed:

  • Ants disappearing bug

  • Swing anim bug

  • Chaneque resets its phases correctly

  • Stone guy instant kill bug

  • Keys gets removed when used

  • Stone guy stucking on ground bug

  • Player cards not loading for other players

  • Translation fixes

  • Doors keep appearing on clients after blown up by a dynamite

  • Climb up sound spam bug

  • Mosquito ragdoll stucks in the air on clients

  • Flame trap sound not working on clients

  • Whip weird sound bug

  • Loading screen missing bug

  • Insect Repeller Icon missing

  • Spectattor pawn keeps following after revive bug

  • Map creator collision bug

  • Mask artifact holding bug

  • Skin reflection

  • Enemy ragdoll disappear bug

  • Entrance, invisible door bug

  • Sacrificial knide holding bug

  • Posion doesn't appear on spectators

  • Wheel of symbols puzzle bug

  • Ivies not spawning on client bug

  • Stunned player can see under the map bug

  • Dungeon collapsing camera shake bug

  • Walking back anim while crouching bug

  • Dark fog bug

  • Yohu sound bug

  • Spikes bug is fixed

  • Rotate stones bug

  • The 30+ bugs that I'm too lazy to list all

I know I'm making you keep waiting and waiting but I wanna bu sure that I will bring you the best experience I can possibly do. Eventhough I still can not announce the release date, just know that it is way sooner than you expect. Until then. Keep hunting ːIndyː

Also don't forget to wishlist the full game:

[dynamiclink href="https://store.steampowered.com/app/2835460/Treasure_Hunters/"]

Source

Steam News / 26 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.