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Steam News3 September 202510mo ago

Treasure Hunters - New Hall Events & 10 Dungeons

Hello Dear Adventurers, New Hallway Events: In this update, I mostly worked on the hallways. There used to be around 7-8 hallway events in the prologue; now there's around 20 - 25, and I'm planning to make more later.

In this update6

Full notes

Full Treasure Hunters: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Dear Adventurers,

What changed

5 fixes1 addition2 changes0 removals
  • Events
  • Balance
  • Fixes
  • Gameplay
  • Store
addedNew Hallway Events:In this update, I mostly worked on the hallways. There used to be around 7-8 hallway events in the prologue; now there's around 20 - 25, and I'm planning to make more later. I don't want to mention what kind of things I added because I want you to be surprised by them while playing the full game.
changedPlayFab analytics:And of course, analyze the XPs, levels, difficulty of dungeons, duration, etc. So that I can balance the game.
fixedBug Fixes:Dungeon Walls not loading (not sure if it is fixed, I'll test it very carefully)
fixedBug Fixes:Pots disappear when they are picked up
fixedBug Fixes:Bridge being build bug
fixedBug Fixes:Coop rooms spawns for singleplayer

Treasure Hunters: Prologue changes

addedIn this update, I mostly worked on the hallways. There used to be around 7-8 hallway events in the prologue; now there's around 20 - 25, and I'm planning to make more later. I don't want to mention what kind of things I added because I want you to be surprised by them while playing the full game.
changedAnd of course, analyze the XPs, levels, difficulty of dungeons, duration, etc. So that I can balance the game.
fixedDungeon Walls not loading (not sure if it is fixed, I'll test it very carefully)
fixedPots disappear when they are picked up
fixedBridge being build bug

New Hallway Events:

In this update, I mostly worked on the hallways. There used to be around 7-8 hallway events in the prologue; now there's around 20 - 25, and I'm planning to make more later. I don't want to mention what kind of things I added because I want you to be surprised by them while playing the full game.

All 10 Dungeons:

I implemented every dungeon in the game, their enemies, artifacts etc. Still haven't written their lores but I will do that soon. (The names are just placeholders)

PlayFab analytics:

I implemented an analytics system so that I can watch you anytime.

And of course, analyze the XPs, levels, difficulty of dungeons, duration, etc. So that I can balance the game.

Features:

  • Enemies can be stunned

  • Spider will be stunned if you hold a flashlight while it is crawling on the ceiling

  • Dungeon unlocking system

  • Item balances

  • Synchronizations of the traps and moving platforms

  • Shining effect on treasure

  • Stun effect when a player or enemy is stunned

  • Much more sensible dungeon collapsing time

Bug Fixes:

  • Dungeon Walls not loading (not sure if it is fixed, I'll test it very carefully)

  • Pots disappear when they are picked up

  • Bridge being build bug

  • Coop rooms spawns for singleplayer

  • Whip weird visual bug

Also don't forget to wishlist the full game!

[dynamiclink href="https://store.steampowered.com/app/2835460/Treasure_Hunters/"]

Source

Steam News / 3 September 2025

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