In this update6
Full notes
Full Treasure Hunters: Prologue update
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Repeated intro
Hello Dear Adventurers,
What changed
- Events
- Balance
- Fixes
- Gameplay
- Store
Treasure Hunters: Prologue changes
New Hallway Events:
In this update, I mostly worked on the hallways. There used to be around 7-8 hallway events in the prologue; now there's around 20 - 25, and I'm planning to make more later. I don't want to mention what kind of things I added because I want you to be surprised by them while playing the full game.
All 10 Dungeons:
I implemented every dungeon in the game, their enemies, artifacts etc. Still haven't written their lores but I will do that soon. (The names are just placeholders)
PlayFab analytics:
I implemented an analytics system so that I can watch you anytime.
And of course, analyze the XPs, levels, difficulty of dungeons, duration, etc. So that I can balance the game.
Features:
Enemies can be stunned
Spider will be stunned if you hold a flashlight while it is crawling on the ceiling
Dungeon unlocking system
Item balances
Synchronizations of the traps and moving platforms
Shining effect on treasure
Stun effect when a player or enemy is stunned
Much more sensible dungeon collapsing time
Bug Fixes:
Dungeon Walls not loading (not sure if it is fixed, I'll test it very carefully)
Pots disappear when they are picked up
Bridge being build bug
Coop rooms spawns for singleplayer
Whip weird visual bug
Also don't forget to wishlist the full game!
[dynamiclink href="https://store.steampowered.com/app/2835460/Treasure_Hunters/"]
Source
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