In this update4
Full notes
Full Treasure Hunters: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Dear Adventurers,
What changed
- Gameplay
- Balance
- Maps
- Fixes
Treasure Hunters: Prologue changes
This week I worked on a new freaky ah enemy and added a couple of new tools to use. I hope you like it.
RATS:
I was inspired by Plague Tale while making this enemy. Every single rat has really low hp but you can hit one at a time. So kicking, shooting with pistol etc. might not work on them. You will need to find another way.
NEW ITEMS:
Dynamite: F*CKING KABOOM! You can blow up things. Even that stony ass mf creeping through the dungeon. And if you are too lazy to solve the puzzle, just make the door non existent ;)
Insect Repeller: Keeps the insects (ants, mosquitos, spiders) away until the battery is ran out.
Map creator: Creates the layout of the dungeon while the owner is roaming around. So you can now know where you were headed, and find your back to truck easily.
Shotgun: Well, it's a shotgun. It's the 3rd tier of the weapons.
New Features:
Tier 2,3 HEAL ITEMS CAN REVIVE OTHER PLAYERS
You can now attack with torch
Bullets have a delay for reaching the destination after they are shot
Created the implementation of adding the new dungeons
Moving objects new implementation (synced)
Menu singleplayer part
Spectator speed increased
Bugs Fixed:
Very little treasure is spawned
If you leave co-op pads the doors close back again now
Taking torch bug is fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
