What changed
3 fixes0 additions1 change0 removals
fixedThanks everyone for reporting your issues! We've double and triple checked, so we hope they have been addressed in this patch.
changedCloud saves are fixed. We believe there was a conflict with when they were initially set up, and the current update that added achievements. Steam achievements require a different setup than previously accounted for, since we're counting how many counters/knife defeats/items you've used/etc. Bouncing between platforms should not be an issue.
fixedQuick saves are fixed, and no one should lose their save anymore. This was *usually* caused by a confluence of issues. Still somewhat related to steam achievements.
fixedRunners/Cyclists not dying when going to 0 HP with quick strikes should also be fixed. There was an issue that was VERY specific to Brad where defeating a runner with quick strikes wouldn't put them in their full "death" animation. We checked it before, and hadn't seen it in a long, long time, but then it came back. So this seemed to slip through the cracks.
Treachery in Beatdown City changes
fixedThanks everyone for reporting your issues! We've double and triple checked, so we hope they have been addressed in this patch.
changedCloud saves are fixed. We believe there was a conflict with when they were initially set up, and the current update that added achievements. Steam achievements require a different setup than previously accounted for, since we're counting how many counters/knife defeats/items you've used/etc. Bouncing between platforms should not be an issue.
fixedQuick saves are fixed, and no one should lose their save anymore. This was *usually* caused by a confluence of issues. Still somewhat related to steam achievements.
fixedRunners/Cyclists not dying when going to 0 HP with quick strikes should also be fixed. There was an issue that was VERY specific to Brad where defeating a runner with quick strikes wouldn't put them in their full "death" animation. We checked it before, and hadn't seen it in a long, long time, but then it came back. So this seemed to slip through the cracks.
Thanks everyone for reporting your issues! We've double and triple checked, so we hope they have been addressed in this patch.
Cloud saves are fixed. We believe there was a conflict with when they were initially set up, and the current update that added achievements. Steam achievements require a different setup than previously accounted for, since we're counting how many counters/knife defeats/items you've used/etc. Bouncing between platforms should not be an issue.
Quick saves are fixed, and no one should lose their save anymore. This was *usually* caused by a confluence of issues. Still somewhat related to steam achievements.
BTW, saves are in Documents/TreacheryinBeatdownCity. You can back it up by copying/renaming it.
Runners/Cyclists not dying when going to 0 HP with quick strikes should also be fixed. There was an issue that was VERY specific to Brad where defeating a runner with quick strikes wouldn't put them in their full "death" animation. We checked it before, and hadn't seen it in a long, long time, but then it came back. So this seemed to slip through the cracks.
Sorry for any issues this caused, and if you have any issues with your saves, or what have you, please hit us up in the Discord! The Steam forums are of course ok, as well, but the Discord is just easier.
https://discord.gg/tibc