HomeGamesUpdatesPricingMethodology
Steam News16 November 20232y ago

Minor Update, but fixes some nagging and potentially BIG bugs.

Thanks everyone for reporting your issues! We've double and triple checked, so we hope they have been addressed in this patch. Cloud saves are fixed.

Full notes

Full Treachery in Beatdown City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Fixes
  • Balance
fixedThanks everyone for reporting your issues! We've double and triple checked, so we hope they have been addressed in this patch.
changedCloud saves are fixed. We believe there was a conflict with when they were initially set up, and the current update that added achievements. Steam achievements require a different setup than previously accounted for, since we're counting how many counters/knife defeats/items you've used/etc. Bouncing between platforms should not be an issue.
fixedQuick saves are fixed, and no one should lose their save anymore. This was *usually* caused by a confluence of issues. Still somewhat related to steam achievements.
fixedRunners/Cyclists not dying when going to 0 HP with quick strikes should also be fixed. There was an issue that was VERY specific to Brad where defeating a runner with quick strikes wouldn't put them in their full "death" animation. We checked it before, and hadn't seen it in a long, long time, but then it came back. So this seemed to slip through the cracks.

Treachery in Beatdown City changes

fixedThanks everyone for reporting your issues! We've double and triple checked, so we hope they have been addressed in this patch.
changedCloud saves are fixed. We believe there was a conflict with when they were initially set up, and the current update that added achievements. Steam achievements require a different setup than previously accounted for, since we're counting how many counters/knife defeats/items you've used/etc. Bouncing between platforms should not be an issue.
fixedQuick saves are fixed, and no one should lose their save anymore. This was *usually* caused by a confluence of issues. Still somewhat related to steam achievements.
fixedRunners/Cyclists not dying when going to 0 HP with quick strikes should also be fixed. There was an issue that was VERY specific to Brad where defeating a runner with quick strikes wouldn't put them in their full "death" animation. We checked it before, and hadn't seen it in a long, long time, but then it came back. So this seemed to slip through the cracks.

Thanks everyone for reporting your issues! We've double and triple checked, so we hope they have been addressed in this patch.

Cloud saves are fixed. We believe there was a conflict with when they were initially set up, and the current update that added achievements. Steam achievements require a different setup than previously accounted for, since we're counting how many counters/knife defeats/items you've used/etc. Bouncing between platforms should not be an issue.

Quick saves are fixed, and no one should lose their save anymore. This was *usually* caused by a confluence of issues. Still somewhat related to steam achievements.

BTW, saves are in Documents/TreacheryinBeatdownCity. You can back it up by copying/renaming it.

Runners/Cyclists not dying when going to 0 HP with quick strikes should also be fixed. There was an issue that was VERY specific to Brad where defeating a runner with quick strikes wouldn't put them in their full "death" animation. We checked it before, and hadn't seen it in a long, long time, but then it came back. So this seemed to slip through the cracks.

Sorry for any issues this caused, and if you have any issues with your saves, or what have you, please hit us up in the Discord! The Steam forums are of course ok, as well, but the Discord is just easier.

https://discord.gg/tibc

Source

Steam News / 16 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.