Happy New Year everyone, and thank you for following the development of Treacherous Journeys!
Full notes
Full Treacherous Journeys update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions0 changes0 removals
Gameplay
Fixes
addedHappy New Year everyone, and thank you for following the development of Treacherous Journeys!
addedLast year we had 2 rounds of open playtest, and the current playtest is still open to new plaers, so if you didn't try it yet don't hessitate to request access, which will be automatically granted!
fixedSince then work has continued - some issues raised during playtest have been addressed, and autogenerated dungeons have been prototyped. It's still some time away from being done, but it might be possible to discover the portal to the prototype already!
addedCurrently the focus is on the experience for new players, and on making the identity of the game more apparent. Rats, spiders and goblins are here to stay, but you will soon be seeing more beings from European folklore, so tread lightly!
addedA little sneak peak at the new starting area, with a few harmless will o' wisps
Treacherous Journeys changes
addedHappy New Year everyone, and thank you for following the development of Treacherous Journeys!
addedLast year we had 2 rounds of open playtest, and the current playtest is still open to new plaers, so if you didn't try it yet don't hessitate to request access, which will be automatically granted!
fixedSince then work has continued - some issues raised during playtest have been addressed, and autogenerated dungeons have been prototyped. It's still some time away from being done, but it might be possible to discover the portal to the prototype already!
addedCurrently the focus is on the experience for new players, and on making the identity of the game more apparent. Rats, spiders and goblins are here to stay, but you will soon be seeing more beings from European folklore, so tread lightly!
addedA little sneak peak at the new starting area, with a few harmless will o' wisps
Happy New Year everyone, and thank you for following the development of Treacherous Journeys!
Last year we had 2 rounds of open playtest, and the current playtest is still open to new plaers, so if you didn't try it yet don't hessitate to request access, which will be automatically granted!
Since then work has continued - some issues raised during playtest have been addressed, and autogenerated dungeons have been prototyped. It's still some time away from being done, but it might be possible to discover the portal to the prototype already!
Currently the focus is on the experience for new players, and on making the identity of the game more apparent. Rats, spiders and goblins are here to stay, but you will soon be seeing more beings from European folklore, so tread lightly!
PS: Feedback and suggestions are always welcome and I enjoy talking to all of you! I'm actively following this community, but I hope to see a lot of you in the Discord too!