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Full Treacherous Journeys update
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What changed
- Balance
- Gameplay
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Treacherous Journeys changes
Hi all!
The Online Action RPG Treacherous Journeys has been playtested and showcased a bit on other platforms, but now it's time for a proper playtest.
Therefore I invite all of You to join the first public pre-alpha playtest right here on Steam, where you will get a chance to experience the beginning of the game in its current state and I will get a chance to get valuable feedback!
If you have tested this game before then I encourage you to try it again, since many changes have been added since. The most important change of course is the addition of proper classes! 3 are planned for the game and will be available for the test:
Brawler
Brawlers have a flair for physical violence and can take a beating too. They're born fighters; hitting things and standing fast against the enemy is what they do.
Some specialize in offensive combat, learning how to master weapons of all sorts to inflict the maximum possible damage.
Others have a commanding presence and brain in addition to brawn, which lets them inspire courage in a team and even bolster their defenses with magic.
Still, many brawlers find the best way to serve the team is to master the shield, standing as a bulwark against the foe. ----~~~~~~~----
Savant
Some adventurers have an innate attunement to the magical forces that shape this world. These savants are able to learn incredible spells, defying the reality most people recognize.
Elementalists consider their mastery the purest form of magic, drawing from the raw elemental forces to create even more powerful magic.
Charismatic savants who learn the magics of the mind are a great addition to any party, buffing both their defensive and offensive capabilities.
Lastly, savants appreciating the beauty and brutality of the natural world can learn to draw from these wild forces, which offer both healing and destruction. ----~~~~~~~----
Pathfinder
Pathfinders tend to travel light, preferring freedom and mobility over heavy armor. They're skilled hunters who are adept at ranged weapons, but can also be vicious fighters up close.
Pathfinders who specialize in marksmanship have been known to perform incredible feats with their bows, letting arrows rain down on their foes or releasing just one single, well-aimed shot that always seems to find its mark.
With their knowledge of nature, many pathfinders find it possible to even tap into Primalist magic.
Strong pathfinders who aren't afraid to get up close and personal will often study weapons mastery. ----~~~~~~~----
In addition to these classes, a number of mastery classes are planned which will significantly influence the play experience. These will not be available in the test, but might be revealed in the playtest period.
To participate in the test, simply sign up for the playtest on the store page: https://store.steampowered.com/app/2332180/Treacherous_Journeys/. At the start of the event I expect to be able to let everyone who has signed up in.
Also, consider joining the official Discord server, where you can discuss the game, read news and updates, and give feedback:
I'm looking forward to meeting all of you in the land of Thile!
Regards, Jesper Nielsen Dire Prism
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