In this update7
Full notes
Full Trash Day update
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What changed
- Gameplay
- Server
- UI and audio
- Maps
- Performance
Trash Day changes
🛞 Wagon & Item Physics
Gravity-Compliant Loot: Items in the wagon now settle downward when you pull from the bottom of the pile, rather than hovering in mid-air.
Smoother Depositing: Items settling in the wagon no longer push against the movement of the wagon.
🪦 RIP Plank Flying: A side effect of this fix grounds the legendary plank flying technique. You can no longer chain jumps mid-air while holding a plank. We know you loved it. Recreating it now would require building the bug back in on purpose.
Anti-Wedge Underside: Upgraded the wagon's underside with low-friction collision and push-away triggers so items no longer get wedged under the chassis.
Wagon Upgrades & Tuning:
Wheels now visibly spin and roll as the wagon moves!
Freshly attached wheels start tightened at 20% instead of 1% so they don’t fall off right away.
Idle braking engages faster at low speeds so your wagon won't slowly drift away while unattended.
Lowered the wagon's center of mass slightly to reduce accidental tip-overs.
Replaced the wagon's back leash with a bite and push bar. This should help clarify the front and back side steering behavior.
🦝 Raccoons & Camera
Pulled-Back Camera: Moved the default camera back slightly to combat some of the comments on motion sickness.
- Dangle PolishImproved mid-air bite-hanging animations so raccoons look much cleaner when dangling off low ledges or objects.
Upright Speed: Sped up the walking animation while carrying objects upright.
Safe Join Physics: Joining players now remain non-physical until fully loaded into the network session, preventing them from falling through the wagon or crushing teammates on spawn.
Focus Safety: Inputs (including the Look-Behind bind) automatically release when alt-tabbing or losing game window focus.
🐕 Dogs & Wildlife
Consequences for Aggro: Sleeping dogs will now immediately wake up if you throw an object at them or attack them. As they say, it is safer to let sleeping dogs lie.
- Bark UpgradesFixed some of the dog’s bark sound effects to not overlap.
🗺️ Level & Navigation
- Mountain Pass CheckpointsAdded a brand-new checkpoint at the start of Mountain Pass.
- Pacing & GuidanceAdded a "Trash Day" billboard before the underpass and relocated the in-world Wishlist prompt past the vending machines to help guide player flow.
Platforming Fixes: Made shipping boxes under the underpass smaller and easier to jump over.
Terrain & Bug Fixes: Patched numerous out-of-bounds gaps, terrain stuck spots, clipping steps, and floating props across the map.
🎶 Audio & SFX
- Fresh SoundscapesAdded and updated sound effects across the board, including piñata impacts, beehive breaks, bear traps, vending machines, rubber chickens, action cams, bats, ovens, tethers, water splashes, and game-over/revive stingers.
Loop Optimization: Looping sound effects now use pooled audio sources for better performance and smoother fade in/out.
🖥️ UI & Quality of Life
Menu Focus Fixes: Clicking empty screen space no longer resets your controller focus, and exiting the Options menu returns your focus directly to your previous button position.
- Lobby SelectThe Join Game menu now defaults your cursor to the first available lobby instead of the "Back" button.
Progress Meter Fix: The progress meter no longer faintly lingers on screen when it should be hidden.
Controls & Keybinds: Rebinding a control no longer accidentally switches menu tabs, F11 now cleanly toggles borderless fullscreen, and F8 opens the feedback window.
- Better Network ErrorsAdded clearer, human-readable error messages when a host disconnects or a VPN interferes with the network connection.
⚙️ Performance & Tech
Massive Fur Optimization: Optimized raccoon fur rendering across the board. Low graphics settings disable fur entirely.
- Join Hitch FixFixed the multi-second physics freeze when clients join an active session by ensuring all spawned rigidbodies load in a sleeping state.
Network Bandwidth: Quadrupled Steam network send buffers to reduce desync and connection drops during physics-heavy moments.
Loot Digging: Trash can debris no longer blocks you from grabbing items resting at the very bottom of a trash can.
Item Contestation: If two raccoons try to grab the same object at the exact same millisecond, ownership is now cleanly awarded to whoever grabbed it first.
Source
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