In this update5
Full notes
Full Trash Day update
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What changed
- Gameplay
- Maps
- Server
- UI and audio
- Performance
Trash Day changes
π¦ Gameplay
Fixed a bug where the game failed to recognize you were trying to revive a teammate. You can now successfully inject your dead friends with adrenaline to bring them back, instead of standing over their body waving your arms helplessly.
Tweaked the Mountain Pass to be less difficult for solo garbage collectors.
π Cart & Physics
Thickened the bottom collision of the wagon and raised the floor. Items will no longer phase through the bottom or escape the cart's internal detection zone.
Smoothed out the collision between the terrain the road crossing. You will no longer bring a high-speed getaway cart to a grinding halt because of a one-inch asphalt lip during high-stakes moments.
Fixed an issue where physics objects refused to fall asleep on client screens when the server said they should.
π₯οΈ UI, Graphics & Performance
Enabled "Depth Priming" to cut down on grass overdraw.
Because Depth Priming doesn't play nice with MSAA, we've replaced it with modern options (FXAA, SMAA, TAA) in the graphics menu.
Added brightness slider to options menu.
If lobby creation fails because Steam's backend is down, the game will now explicitly tell you it's a Steam server issue.
Preloaded controller and keyboard prompt icons so your game doesn't micro-stutter the first time an interaction prompt appears on screen.
πΆ Audio
Replaced the Demo Results music with a more humane track.
2026.0.1.12722 (yesterday)
Improved initial connection stability so slower machines don't get immediately timed out and rejected when trying to join a session.
Game time and physics now pause completely behind the scenes while the loading screen is active. This prevents objects from violently colliding or throwing errors while maps are unloading.
Source
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