Full notes
Full Trash Day update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Maps
🔄 Gameplay & Interaction
- Cart RecoveryAdded a "pull to flip" prompt to the front leash when the cart is upside down.
Trash Cans: Players inside an upright trash can can now tip it over.
Biting Fix: Prevented players from biting objects or dead players they are currently standing on.
- Cart Physics UIAdded a prompt to stand up if the cart ends up on top of you.
- SprintingAdded Sprint to the keybindings menu and standard controls UI.
📺 UI, UX & Audio
- HUD ReadabilityAdded a font underlay color so text remains legible against bright or noisy backgrounds.
Voice Chat UI:
Changed the "push-to-talk held" icon color from green to red.
The nameplate voice icon now only displays when a player is actively speaking.
Contextual Prompts:
Added a "Revive using adrenaline" prompt when interacting with a dead player while empty-handed.
Added a "Tighten with impact wrench" descriptor when attaching a new wheel.
- AudioUpdated overall UI sounds and introduced new "tick" audio cues.
- Layout FixFixed text autosizing and wrapping bugs in the feedback input when resizing the game window.
🛠️ Bug Fixes & Networking
- Wagon PillarFixed the front-right wagon panel dropping items that were attached to the center pillar.
Run Timer: Session run time now persists properly across checkpoints instead of resetting.
- Loading ScreensFixed client visibility logic to ensure the loading screen appears immediately and renders strictly fullscreen.
Client Sync & Replication:
Fixed tool attach points failing to render for client players.
Fixed cosmetics failing to reattach correctly on reload.
Fixed connection issues that blocked clients from joining specific sessions.
Fixed a bear trap assertion error that fired before clients could spawn the replicated object.
Environment & Map:
Prevented rocks from spawning prematurely before safety checks cleared.
Fixed map “you are here” arrows after the dog cabin.
💻 Code Stability
Improved exception handling for canceled bee swarm async tasks.
Fixed a null dereference crash during scene unloading.
Resolved miscellaneous missing reference exceptions.
Source
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