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Steam News17 June 202615d ago

Patch Notes 2026.0.1.12581

🔄 Gameplay & Interaction Cart Recovery: Added a "pull to flip" prompt to the front leash when the cart is upside down. Trash Cans: Players inside an upright trash can can now tip it over.

Full notes

Full Trash Day update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes7 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Maps
added🔄 Gameplay & InteractionCart Recovery: Added a "pull to flip" prompt to the front leash when the cart is upside down.
added🔄 Gameplay & InteractionTrash Cans: Players inside an upright trash can can now tip it over.
changed🔄 Gameplay & InteractionBiting Fix: Prevented players from biting objects or dead players they are currently standing on.
added🔄 Gameplay & InteractionCart Physics UI: Added a prompt to stand up if the cart ends up on top of you.
added🔄 Gameplay & InteractionSprinting: Added Sprint to the keybindings menu and standard controls UI.
added📺 UI, UX & AudioHUD Readability: Added a font underlay color so text remains legible against bright or noisy backgrounds.

🔄 Gameplay & Interaction

  • Cart RecoveryAdded a "pull to flip" prompt to the front leash when the cart is upside down.
  • Trash Cans: Players inside an upright trash can can now tip it over.

  • Biting Fix: Prevented players from biting objects or dead players they are currently standing on.

  • Cart Physics UIAdded a prompt to stand up if the cart ends up on top of you.
  • SprintingAdded Sprint to the keybindings menu and standard controls UI.

📺 UI, UX & Audio

  • HUD ReadabilityAdded a font underlay color so text remains legible against bright or noisy backgrounds.
  • Voice Chat UI:

    • Changed the "push-to-talk held" icon color from green to red.

    • The nameplate voice icon now only displays when a player is actively speaking.

  • Contextual Prompts:

    • Added a "Revive using adrenaline" prompt when interacting with a dead player while empty-handed.

    • Added a "Tighten with impact wrench" descriptor when attaching a new wheel.

  • AudioUpdated overall UI sounds and introduced new "tick" audio cues.
  • Layout FixFixed text autosizing and wrapping bugs in the feedback input when resizing the game window.

🛠️ Bug Fixes & Networking

  • Wagon PillarFixed the front-right wagon panel dropping items that were attached to the center pillar.
  • Run Timer: Session run time now persists properly across checkpoints instead of resetting.

  • Loading ScreensFixed client visibility logic to ensure the loading screen appears immediately and renders strictly fullscreen.
  • Client Sync & Replication:

    • Fixed tool attach points failing to render for client players.

    • Fixed cosmetics failing to reattach correctly on reload.

    • Fixed connection issues that blocked clients from joining specific sessions.

    • Fixed a bear trap assertion error that fired before clients could spawn the replicated object.

  • Environment & Map:

    • Prevented rocks from spawning prematurely before safety checks cleared.

    • Fixed map “you are here” arrows after the dog cabin.

💻 Code Stability

  • Improved exception handling for canceled bee swarm async tasks.

  • Fixed a null dereference crash during scene unloading.

  • Resolved miscellaneous missing reference exceptions.

Source

Steam News / 17 June 2026

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