In this update4
Full notes
Full Trash Day update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Maps
Trash Day changes
๐ Gameplay & Interaction
- Cart RecoveryAdded a "pull to flip" prompt to the front leash when the cart is upside down.
Trash Cans: Players inside an upright trash can can now tip it over.
Biting Fix: Prevented players from biting objects or dead players they are currently standing on.
- Cart Physics UIAdded a prompt to stand up if the cart ends up on top of you.
- SprintingAdded Sprint to the keybindings menu and standard controls UI.
๐บ UI, UX & Audio
- HUD ReadabilityAdded a font underlay color so text remains legible against bright or noisy backgrounds.
Voice Chat UI:
Changed the "push-to-talk held" icon color from green to red.
The nameplate voice icon now only displays when a player is actively speaking.
Contextual Prompts:
Added a "Revive using adrenaline" prompt when interacting with a dead player while empty-handed.
Added a "Tighten with impact wrench" descriptor when attaching a new wheel.
- AudioUpdated overall UI sounds and introduced new "tick" audio cues.
- Layout FixFixed text autosizing and wrapping bugs in the feedback input when resizing the game window.
๐ ๏ธ Bug Fixes & Networking
- Wagon PillarFixed the front-right wagon panel dropping items that were attached to the center pillar.
Run Timer: Session run time now persists properly across checkpoints instead of resetting.
- Loading ScreensFixed client visibility logic to ensure the loading screen appears immediately and renders strictly fullscreen.
Client Sync & Replication:
Fixed tool attach points failing to render for client players.
Fixed cosmetics failing to reattach correctly on reload.
Fixed connection issues that blocked clients from joining specific sessions.
Fixed a bear trap assertion error that fired before clients could spawn the replicated object.
Environment & Map:
Prevented rocks from spawning prematurely before safety checks cleared.
Fixed map โyou are hereโ arrows after the dog cabin.
๐ป Code Stability
Improved exception handling for canceled bee swarm async tasks.
Fixed a null dereference crash during scene unloading.
Resolved miscellaneous missing reference exceptions.
Source
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