Full notes
Full Trash Day update
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What changed
- Balance
- Gameplay
Trash Day changes
We are still hard at work building out the world of Trash Day for our 2026 launch. While you wait, we wanted to share a behind-the-scenes look at how the game’s core mechanics are evolving.
Originally, we built a standard 3D grid inventory for your loot. When you found an item, it would neatly snap into a designated slot. It functioned perfectly... and it was incredibly boring. Organizing your loot was nowhere near as interesting as other 2D grid inventory systems from other games.
Trash Day is a game about chaotic co-op. It’s about you and your friends physically interacting with the world, pushing, pulling, and surviving the elements. Having a perfectly organized spreadsheet for your garbage completely ruined that messy, tactile vibe. Our Raccoons are not accountants, they wouldn't organize their trash like this.
So, we deleted it.
Now, your shopping cart is a fully physical object as it always should have been. If you want to bring an oversized microwave, a boombox, and a half-eaten burger home, you and your team have to physically toss them into the cart, stack them so they don't fall out, and push that heavy, overflowing cart down the road without tipping it over.
Here is a quick look at our debug tool raining pure chaos into the new physics cart to test the limits:
The result? A lot more dropped loot, a lot more teamwork required, and way more laughs when your buddy launches your hard-earned valuables into a ditch.
Stay trashy,
Travis & the Squad 🦝🛒
Source
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