Hello Our Garbage People! This weekend we spent two days with the public and a few other game developers here in rainy Melbourne in a lovely space, the Swinburne Studio at ACMI.
In this update2
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Full Trash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Events
addedThis weekend we spent two days with the public and a few other game developers here in rainy Melbourne in a lovely space, the Swinburne Studio at ACMI. The museum had invited us to participate in their Audience Lab event which brings together games, film and other screen media in development for playtesting with visitors!It was a great opportunity to get our work on the game into a playable state and we are really proud of a number of the new additions like upgradable world features that work with the reworked resources, the Cradle area which acts as a kind of hub, the new game intro cinematic, the new Turbine Challenge Element and a huge amount of work on the visual effects and lighting throughout the game.
addedThis weekend we spent two days with the public and a few other game developers here in rainy Melbourne in a lovely space, the Swinburne Studio at ACMI. The museum had invited us to participate in their Audience Lab event which brings together games, film and other screen media in development for playtesting with visitors!We are delighted that players had a lot of fun with some of the improvements we’ve made to existing parts of the game since we last playtested. The new movement mechanics for the Boulder Ball ability went down particularly well, as did the discovery and collection of resources.
changedThis weekend we spent two days with the public and a few other game developers here in rainy Melbourne in a lovely space, the Swinburne Studio at ACMI. The museum had invited us to participate in their Audience Lab event which brings together games, film and other screen media in development for playtesting with visitors!For those of you who might be wondering, we don’t plan to bring out another playable demo so you’ll have to keep paying attention to these updates if you want to see the ongoing progress of the game.
Trash changes
addedIt was a great opportunity to get our work on the game into a playable state and we are really proud of a number of the new additions like upgradable world features that work with the reworked resources, the Cradle area which acts as a kind of hub, the new game intro cinematic, the new Turbine Challenge Element and a huge amount of work on the visual effects and lighting throughout the game.
addedWe are delighted that players had a lot of fun with some of the improvements we’ve made to existing parts of the game since we last playtested. The new movement mechanics for the Boulder Ball ability went down particularly well, as did the discovery and collection of resources.
changedFor those of you who might be wondering, we don’t plan to bring out another playable demo so you’ll have to keep paying attention to these updates if you want to see the ongoing progress of the game.
Hello Our Garbage People!
This weekend we spent two days with the public and a few other game developers here in rainy Melbourne in a lovely space, the Swinburne Studio at ACMI. The museum had invited us to participate in their Audience Lab event which brings together games, film and other screen media in development for playtesting with visitors!
It was a great opportunity to get our work on the game into a playable state and we are really proud of a number of the new additions like upgradable world features that work with the reworked resources, the Cradle area which acts as a kind of hub, the new game intro cinematic, the new Turbine Challenge Element and a huge amount of work on the visual effects and lighting throughout the game.
We are delighted that players had a lot of fun with some of the improvements we’ve made to existing parts of the game since we last playtested. The new movement mechanics for the Boulder Ball ability went down particularly well, as did the discovery and collection of resources.
For those of you who might be wondering, we don’t plan to bring out another playable demo so you’ll have to keep paying attention to these updates if you want to see the ongoing progress of the game.
Thankyou to everyone who came along to the ACMI Audience Lab event on the weekend, it was a lot of fun!