Hello Our Garbage People! This is Seb speaking! I'm a Technical artist at Bin chicken studios and I'm here to share with you a kinda pretty but also slightly dangerous update on the Hazardous areas of Trash!
In this update4
Full notes
Full Trash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes0 removals
Events
Maps
Gameplay
changedThis is Seb speaking! I'm a Technical artist at Bin chicken studios and I'm here to share with you a kinda pretty but also slightly dangerous update on the Hazardous areas of Trash!We've been hard at work to get the hazard system in the challenge zones looking and feeling awesome, today I'm going to give you a quick overview of what to expect from this system and how it will affect your time in the world of Trash.
changedSo for a quick overview of what the system is:While you are delving into the dangerous challenge zones by yourself or with some pals, you will come across a variety of different environmental hazards blocking your path. At this stage, we have implemented the first two sets of hazards which are fire or toxic based. These hazards will test your ability to navigate the space with varying degrees of difficulty, the challenges could include a ducting vent filled with gases igniting and releasing a torrent of flames, or a literal waterfall and river of toxic waste! It's going to be up to you to establish the best path forward or sometimes decide if it's worth the risk to get to scale the various puzzles for extra rewards!
changedSo for a quick overview of what the system is:Its been a blast working on these initial Hazard types and there several more to come so stay tuned! I hope you enjoyed my garbage talk, watch this space for more updates from the rest of the team at Bin Chicken as we continue to work on “Trash” and bring our vision to life! And for those of you in Melbourne, mark your calendars for May 6th and 7th to join in on the public testing in person at ACMI!
Trash changes
changedWe've been hard at work to get the hazard system in the challenge zones looking and feeling awesome, today I'm going to give you a quick overview of what to expect from this system and how it will affect your time in the world of Trash.
changedWhile you are delving into the dangerous challenge zones by yourself or with some pals, you will come across a variety of different environmental hazards blocking your path. At this stage, we have implemented the first two sets of hazards which are fire or toxic based. These hazards will test your ability to navigate the space with varying degrees of difficulty, the challenges could include a ducting vent filled with gases igniting and releasing a torrent of flames, or a literal waterfall and river of toxic waste! It's going to be up to you to establish the best path forward or sometimes decide if it's worth the risk to get to scale the various puzzles for extra rewards!
changedIts been a blast working on these initial Hazard types and there several more to come so stay tuned! I hope you enjoyed my garbage talk, watch this space for more updates from the rest of the team at Bin Chicken as we continue to work on “Trash” and bring our vision to life! And for those of you in Melbourne, mark your calendars for May 6th and 7th to join in on the public testing in person at ACMI!
Hello Our Garbage People!
This is Seb speaking! I'm a Technical artist at Bin chicken studios and I'm here to share with you a kinda pretty but also slightly dangerous update on the Hazardous areas of Trash!
We've been hard at work to get the hazard system in the challenge zones looking and feeling awesome, today I'm going to give you a quick overview of what to expect from this system and how it will affect your time in the world of Trash.
So for a quick overview of what the system is:
While you are delving into the dangerous challenge zones by yourself or with some pals, you will come across a variety of different environmental hazards blocking your path. At this stage, we have implemented the first two sets of hazards which are fire or toxic based. These hazards will test your ability to navigate the space with varying degrees of difficulty, the challenges could include a ducting vent filled with gases igniting and releasing a torrent of flames, or a literal waterfall and river of toxic waste! It's going to be up to you to establish the best path forward or sometimes decide if it's worth the risk to get to scale the various puzzles for extra rewards!
Its been a blast working on these initial Hazard types and there several more to come so stay tuned! I hope you enjoyed my garbage talk, watch this space for more updates from the rest of the team at Bin Chicken as we continue to work on “Trash” and bring our vision to life! And for those of you in Melbourne, mark your calendars for May 6th and 7th to join in on the public testing in person at ACMI!
You can keep an eye on the Audience Lab page here and sign up for emails to be notified when the event info goes live: