Full notes
Full Trapper's Delight update
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What changed
- Server
- Gameplay
- Fixes
- Store
- UI and audio
- Workshop
Trapper's Delight changes
The march towards a stable 1.0 release continues! This patch contains a lot of major fixes including some big networking improvements that should fix a lot of disconnection issues. The fixes list is steadily shrinking so a full release is coming soon! Patch notes below:
Bug Fixes
Lots of network efficiency improvements. Various traps now use a much more consistent method to synchronize over the network which should vastly improve network performance
Visual fixes on Timed Pit traps which was causing some nasty z-fighting when traps were placed next to each other
Fixed stencil buffer error which was causing the engine to produce lots of useless error messages in the log file.
Fixed camera positioning when two players die simultaneously in local multiplayer
Fixed the screen being revealed when quitting a game during a state transition
Fixed characters skin colour not being synced correctly over the network
Fixed bug where the character portraits at the bottom of the screen would sometimes show the wrong player
Various fixes for errors that could occur when during a game during a scene transition
Fixed an error that could occur which would cause a pop-up window to get stuck on the screen
Fixed an error where the trap placing UI would look incorrect briefly after placing a trap
Fixed a bug that would cause a tile to be “locked” in local multiplayer, preventing more traps being placed on that tile
Fixed round counting in the game being inconsistent
Fixed local multiplayer profile/character customise menus getting out of sync when players joined in a specific order in local multiplayer
General
Updated app icon
Local multiplayer UI minor tweaks
Improved loading of level metadata which should fix the issue where pressing “Create Game” in the main menu would cause the menu to freeze for a second or two
Tidied up trap/reset projectile logic between game states
Tweaked Hammer traps player interactions
Improved the UI for the score screen overlay, the buttons now appear correctly when they are interactive
Updated the mid-game join overlay which appears when during a game in progress
Removed the “Display” option as it no longer works in the version of the Unity engine being used. It is still possible to change the display by switching to window mode, and moving the game to the other display and full-screening the game.
The UI for controller remapping in local multiplayer now correctly shows both Playstation and Xbox prompts when appropriate
Trap placement in local multiplayer should now never get into a state where no trap is selected in some rare cases
Improved how flipper and jump traps animate when triggered multiple times in quick succession
Improved text entry for new player name when creating a new local multiplayer profile
The “Find players on discord” button is now selectable on the menu with a controller
Source
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