Full notes
Full Trapper's Delight update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Another patch out today, as we march towards a 1.0 release! Update 0.99.6 comes with quite a few improvements all over the game. Here are the full patch notes:
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
Features
Added a new lobby scene
Updated the visuals on the main menu, now features traps
Added a visual trail to projectiles
Added 8 new challenge levels, bringing the total up to 48
Tweaked challenge game mode flow so that it is faster to restart after dying
Updated some old help images
Balance changes for how often clear traps appear, including Clear Floor, Bombs and Mines. They will now appear less often during gameplay, as previously they were being given too players too much.
Safe zones generated by Clear Space now last only one round instead of the previous three
Bug Fixes
Fixed not being able to place traps behind some UI elements, such as the + Trap Name overlay
Added some changes which should hopefully help with the issue where you might be randomly removed from an online game for no discernable reason
Fixed traps and powerups such as Speed not triggering if you ran over them as soon as the game started
Fixed some traps not correctly resetting between rounds, specifically lava pit traps sometimes being stuck in a weird state
Fixed traps not animating in when starting a new level in Challenge mode
Some visual fixes on grabber/puncher traps
General networking improvements
Fixed a bug where the challenge level selector would not open correctly when opened a second time
Spear Guards in challenge mode will now correctly charge multiple times if possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
