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Steam News20 February 20188y ago

Update 0.9.9.7 (1.0 Release Candidate)

The march towards a stable 1.0 release continues! This patch contains a lot of major fixes including some big networking improvements that should fix a lot of disconnection issues.

Full notes

Full Trapper's Delight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions13 changes1 removal
  • Server
  • Gameplay
  • Fixes
  • Store
  • UI and audio
  • Workshop
changedThe march towards a stable 1.0 release continues! This patch contains a lot of major fixes including some big networking improvements that should fix a lot of disconnection issues. The fixes list is steadily shrinking so a full release is coming soon! Patch notes below:
changedBug FixesLots of network efficiency improvements. Various traps now use a much more consistent method to synchronize over the network which should vastly improve network performance
fixedBug FixesVisual fixes on Timed Pit traps which was causing some nasty z-fighting when traps were placed next to each other
fixedBug FixesFixed stencil buffer error which was causing the engine to produce lots of useless error messages in the log file.
fixedBug FixesFixed camera positioning when two players die simultaneously in local multiplayer
fixedBug FixesFixed the screen being revealed when quitting a game during a state transition

Trapper's Delight changes

changedThe march towards a stable 1.0 release continues! This patch contains a lot of major fixes including some big networking improvements that should fix a lot of disconnection issues. The fixes list is steadily shrinking so a full release is coming soon! Patch notes below:
changedLots of network efficiency improvements. Various traps now use a much more consistent method to synchronize over the network which should vastly improve network performance
fixedVisual fixes on Timed Pit traps which was causing some nasty z-fighting when traps were placed next to each other
fixedFixed stencil buffer error which was causing the engine to produce lots of useless error messages in the log file.
fixedFixed camera positioning when two players die simultaneously in local multiplayer

The march towards a stable 1.0 release continues! This patch contains a lot of major fixes including some big networking improvements that should fix a lot of disconnection issues. The fixes list is steadily shrinking so a full release is coming soon! Patch notes below:

Bug Fixes

  • Lots of network efficiency improvements. Various traps now use a much more consistent method to synchronize over the network which should vastly improve network performance

  • Visual fixes on Timed Pit traps which was causing some nasty z-fighting when traps were placed next to each other

  • Fixed stencil buffer error which was causing the engine to produce lots of useless error messages in the log file.

  • Fixed camera positioning when two players die simultaneously in local multiplayer

  • Fixed the screen being revealed when quitting a game during a state transition

  • Fixed characters skin colour not being synced correctly over the network

  • Fixed bug where the character portraits at the bottom of the screen would sometimes show the wrong player

  • Various fixes for errors that could occur when during a game during a scene transition

  • Fixed an error that could occur which would cause a pop-up window to get stuck on the screen

  • Fixed an error where the trap placing UI would look incorrect briefly after placing a trap

  • Fixed a bug that would cause a tile to be “locked” in local multiplayer, preventing more traps being placed on that tile

  • Fixed round counting in the game being inconsistent

  • Fixed local multiplayer profile/character customise menus getting out of sync when players joined in a specific order in local multiplayer

General

Updated app icon

Local multiplayer UI minor tweaks

Improved loading of level metadata which should fix the issue where pressing “Create Game” in the main menu would cause the menu to freeze for a second or two

Tidied up trap/reset projectile logic between game states

Tweaked Hammer traps player interactions

Improved the UI for the score screen overlay, the buttons now appear correctly when they are interactive

Updated the mid-game join overlay which appears when during a game in progress

Removed the “Display” option as it no longer works in the version of the Unity engine being used. It is still possible to change the display by switching to window mode, and moving the game to the other display and full-screening the game.

The UI for controller remapping in local multiplayer now correctly shows both Playstation and Xbox prompts when appropriate

Trap placement in local multiplayer should now never get into a state where no trap is selected in some rare cases

Improved how flipper and jump traps animate when triggered multiple times in quick succession

Improved text entry for new player name when creating a new local multiplayer profile

The “Find players on discord” button is now selectable on the menu with a controller

Source

Steam News / 20 February 2018

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