Full notes
Full Transports update
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What changed
1 fix0 additions0 changes0 removals
- Fixes
fixedUpdate 1.13 - Changes: - graphical improvements - GUI changes - bug fix: there was a bug in the animation system that could block the game - electricity overview map - power plants need more or less resources now, depending on the connected industries and cities - map borders - new vehicle type: submarine - bug fix: while building industries the height of the terrain will be checked now and it's no longer possible to create holes in the terrain. - bug fix: aircrafts shouldn't glitch through the ground anymore - ssao improvements - bug fix: tilt shift effect should not flicker anymore - bug fix: ai related game crash with old savegames fixed - two new power plants - you can reset the energy supplier now - you can now buy submarines - while constructing city buildings or industry extensions, possible construction positions are displayed - extensions for the power plants can be build that increase the maximum power output - fixed: a bug where the current period won't reset after loading a game - you can build industry extensions manually now - you can copy lines in the line manager now - you can find all vehicles that are assigned to depot in a new tab in the depot window - added: bridges ans tunnels for trams - added: mod support - added: Steam Workshop support - fixed: GUI window offset bug with scaling != 1.0 - vehicles will make sounds now - fixed: the sales will be calculated correctly now - added: optional orthogonal camera - mouse hovers - fixed: city buildings willl now be assigned to the correct city while building - added: a MOD Tool (model and mod converter) was added to the install directory - added: 2 new game tasks - fixed: street vehicles shouldn't stack up into each other if the vehicle in the station can't find a route - fixed: subsidization wasn't applied to all building measures - the ministers will use their measures from time to time - bug fix for the converter: the normals weren't changed correctly with the flip option - added: a filter for routes in the vehicles window - changes to the culling system: most larger objects should be visible on the edge of the screen when zoomed in now I recommend starting a new game to test all new features.
Transports changes
fixedUpdate 1.13 - Changes: - graphical improvements - GUI changes - bug fix: there was a bug in the animation system that could block the game - electricity overview map - power plants need more or less resources now, depending on the connected industries and cities - map borders - new vehicle type: submarine - bug fix: while building industries the height of the terrain will be checked now and it's no longer possible to create holes in the terrain. - bug fix: aircrafts shouldn't glitch through the ground anymore - ssao improvements - bug fix: tilt shift effect should not flicker anymore - bug fix: ai related game crash with old savegames fixed - two new power plants - you can reset the energy supplier now - you can now buy submarines - while constructing city buildings or industry extensions, possible construction positions are displayed - extensions for the power plants can be build that increase the maximum power output - fixed: a bug where the current period won't reset after loading a game - you can build industry extensions manually now - you can copy lines in the line manager now - you can find all vehicles that are assigned to depot in a new tab in the depot window - added: bridges ans tunnels for trams - added: mod support - added: Steam Workshop support - fixed: GUI window offset bug with scaling != 1.0 - vehicles will make sounds now - fixed: the sales will be calculated correctly now - added: optional orthogonal camera - mouse hovers - fixed: city buildings willl now be assigned to the correct city while building - added: a MOD Tool (model and mod converter) was added to the install directory - added: 2 new game tasks - fixed: street vehicles shouldn't stack up into each other if the vehicle in the station can't find a route - fixed: subsidization wasn't applied to all building measures - the ministers will use their measures from time to time - bug fix for the converter: the normals weren't changed correctly with the flip option - added: a filter for routes in the vehicles window - changes to the culling system: most larger objects should be visible on the edge of the screen when zoomed in now I recommend starting a new game to test all new features.
- Update 1.13 - Changes- graphical improvements - GUI changes - bug fix: there was a bug in the animation system that could block the game - electricity overview map - power plants need more or less resources now, depending on the connected industries and cities - map borders - new vehicle type: submarine - bug fix: while building industries the height of the terrain will be checked now and it's no longer possible to create holes in the terrain. - bug fix: aircrafts shouldn't glitch through the ground anymore - ssao improvements - bug fix: tilt shift effect should not flicker anymore - bug fix: ai related game crash with old savegames fixed - two new power plants - you can reset the energy supplier now - you can now buy submarines - while constructing city buildings or industry extensions, possible construction positions are displayed - extensions for the power plants can be build that increase the maximum power output - fixed: a bug where the current period won't reset after loading a game - you can build industry extensions manually now - you can copy lines in the line manager now - you can find all vehicles that are assigned to depot in a new tab in the depot window - added: bridges ans tunnels for trams - added: mod support - added: Steam Workshop support - fixed: GUI window offset bug with scaling != 1.0 - vehicles will make sounds now - fixed: the sales will be calculated correctly now - added: optional orthogonal camera - mouse hovers - fixed: city buildings willl now be assigned to the correct city while building - added: a MOD Tool (model and mod converter) was added to the install directory - added: 2 new game tasks - fixed: street vehicles shouldn't stack up into each other if the vehicle in the station can't find a route - fixed: subsidization wasn't applied to all building measures - the ministers will use their measures from time to time - bug fix for the converter: the normals weren't changed correctly with the flip option - added: a filter for routes in the vehicles window - changes to the culling system: most larger objects should be visible on the edge of the screen when zoomed in now I recommend starting a new game to test all new features.
Source
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