Full notes
Full TransmuTowers update
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What changed
- Performance
Just wanted to drop some quick information for those waiting!
- First PlaytestOur first internal full team multiplayer playtest was this month. It went "ok." Definitely some bugs to fix but overall was pretty performant with 0 crashes. - Family Playtest Soon: We'll be rolling out to our families this week or next to get some feedback on if the game makes sense. - Cel-Shading: We've transitioned over to a cel-shading look for the 3D models to better blend with the 2D sprites. - Creative: We've finished about 10 towers (40 desired for v1.0) and about 8 enemies (20-30 desired for v1.0). - Gameplay: We've got most of the attributes done, upgrades, game loop, saving, multiplayer, and character select done. - Narrative: The world building & character design are primarily finished with the first story getting added to the game shortly. - Engineering: Playtest uploaded to Steam and awaiting approval. Steam hot-join working.
Hopeful Future Timeline (but we'll delay to make a better game if necessary): - June: Finish Bosses, Additional Levels, Leveling up Towers. - July: Limited Invites via Discord to join a playtest. - August: All of Discord invited to join the playtest through a signup form. - September: Wider playtest on Steam. - October: Steam Next Fest - November: Launch Early Access - November - December: Launch v1.0
Other Notes: - Feel free to join our discord to discuss the game.
Source
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