HomeGamesUpdatesPricingMethodology
Steam News25 June 20242y ago

1.3 Major Update! Locations revamped! Getting closer to the final release!

It's been a while since our last update, but we've been hard at work to bring you something special. We've completely overhauled the early levels, remaking every location and adding more loot.

Full notes

Full Trail of Ayash update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes18 additions6 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedIt's been a while since our last update, but we've been hard at work to bring you something special. We've completely overhauled the early levels, remaking every location and adding more loot. We've improved the quests, removing tedious fetch tasks and introducing more engaging objectives. We added areas only accessible with the squirrel spell, reminiscent of the Risen series. Now, almost every ladder in the game is climbable and often leads to hidden treasures. Many waterfalls now conceal mysteries behind them. Some new quests feature multiple endings, and the Sea Side storyline has been entirely rebuilt from scratch, focusing on more combat and exploration instead of filler content. There's much more to discover in this update!
addedFirst Level "Prison Island"The first level, 'Prison Island,' has been both narratively and graphically remade (with new quests added).
addedFirst Level "Prison Island"We've added a new cave in the first level that introduces the player to a hidden loot mechanic. This mechanic involves using specific spells to transform into animals to collect the loot.
addedFirst Level "Prison Island"We have added many more cutscenes
addedFirst Level "Prison Island"We've added written letters for more environmental storytelling. They not only narrate the game's story but also often provide hints about where loot might be hidden. Second level "Great Forest"
addedFirst Level "Prison Island"We've added a hidden quest in the Great Forest. You'll need to follow a written diary to locate an ancient tomb and possibly its treasure!

Trail of Ayash changes

addedIt's been a while since our last update, but we've been hard at work to bring you something special. We've completely overhauled the early levels, remaking every location and adding more loot. We've improved the quests, removing tedious fetch tasks and introducing more engaging objectives. We added areas only accessible with the squirrel spell, reminiscent of the Risen series. Now, almost every ladder in the game is climbable and often leads to hidden treasures. Many waterfalls now conceal mysteries behind them. Some new quests feature multiple endings, and the Sea Side storyline has been entirely rebuilt from scratch, focusing on more combat and exploration instead of filler content. There's much more to discover in this update!
addedThe first level, 'Prison Island,' has been both narratively and graphically remade (with new quests added).
addedWe've added a new cave in the first level that introduces the player to a hidden loot mechanic. This mechanic involves using specific spells to transform into animals to collect the loot.
addedWe have added many more cutscenes
addedWe've added written letters for more environmental storytelling. They not only narrate the game's story but also often provide hints about where loot might be hidden. Second level "Great Forest"

It's been a while since our last update, but we've been hard at work to bring you something special. We've completely overhauled the early levels, remaking every location and adding more loot. We've improved the quests, removing tedious fetch tasks and introducing more engaging objectives. We added areas only accessible with the squirrel spell, reminiscent of the Risen series. Now, almost every ladder in the game is climbable and often leads to hidden treasures. Many waterfalls now conceal mysteries behind them. Some new quests feature multiple endings, and the Sea Side storyline has been entirely rebuilt from scratch, focusing on more combat and exploration instead of filler content. There's much more to discover in this update!

First Level "Prison Island"

  1. The first level, 'Prison Island,' has been both narratively and graphically remade (with new quests added).

  2. We've added a new cave in the first level that introduces the player to a hidden loot mechanic. This mechanic involves using specific spells to transform into animals to collect the loot.

  3. The caves now look much better and contain more content.

  4. At the end of the level the Vikings of the Eric the Red now get lost in a proper drakkar

  5. We have added many more cutscenes

  6. We've added written letters for more environmental storytelling. They not only narrate the game's story but also often provide hints about where loot might be hidden.

    Second level "Great Forest"

  7. We've added a hidden quest in the Great Forest. You'll need to follow a written diary to locate an ancient tomb and possibly its treasure!

  8. We have added a lot of verticality to the level. Now completionists will need to use teleport spells, possess the eagle spell, and possess the squirrel spell to gather all the loot on the level.

  9. We have added a completely new area that was previously empty and introduced a new complex quest with multiple choices.

    Third level "Sea Side"

  10. We have completely scrapped the old questline on the seaside and replaced it with a new one. We removed any backtracking and time sinks, focusing instead on fighting and exploration.

  11. The seaside has been graphically enhanced. We've reduced the emptiness of most of the level and added several points of interest.

  12. We have also added a few unique weapons in hard-to-find locations.

  13. We have added more cutscenes to enhance the narrative. As Ayash is a fugitive, many warriors will try to hunt him down.

    MISC

  14. All of the game icons have been changed.

  15. Fixed bug when keybindings were set to default after restarting the game

  16. Fixed disappearing dialogues during sequences

  17. You can drop/deactivate torches depending on the gameplay

  18. Increased cohesion in dialogues

  19. Tweaks for arrow effects

  20. More immersive arrows

  21. Added more Viking weapons and fixed some of the handles on existing ones

  22. Tweaks related to lip sync (still a WIP)

  23. Added more environmental effects like fire damage or single-use recipes

  24. Adjusted armor values

  25. Added new clothing equipment

  26. New sound effects (SFX)

  27. Fixed hairdresser rotation bug

  28. Added Unstuck Option in the menu

  29. Added party banter

  30. And much more, but it's been a while and we can't list everything.

We plan to release the final version of the game this year if we can keep up the grind and resolve a few issues. Once that's all done, we'll move on to localizing it into several languages (Spanish, German, Russian, Polish).

Add Trail of Ayash to your Steam Wishlist

Source

Steam News / 25 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.