In this update8
Full notes
Full Trail of Ayash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Balance
- Gameplay
- Maps
Trail of Ayash changes
๐จ Development Update
We are still working on the game in our free time, so we apologize if updates take a little longer than expected. The first upcoming additions will most likely be Spanish and Chinese language support, though those will arrive in a separate update.
Below are the changes and fixes we have already completed:
๐ ๏ธ Optimization & Performance
Reduced memory usage
Saved UI space by removing unnecessary decorations
Added more quicksave support
โ๏ธ Gameplay & Balance
Added more balanced gameplay options
Improved combat system
Increased interactable width for easier interactions
Non-relevant NPCs no longer display markers
Improved rat trigger boxes
๐จ UI & Visual Improvements
Fixed button spam issue during character creation
Improved visible skipper TOA cutscene progress UI
Tutorial skip prompt is now more visual
Cutscene fonts are now clearer and brighter
Updated background quest visuals
Improved enemy hit boxes for:
Wendigo
Chenoo
Werebear
Werewolf
๐ Journal & Quest Changes
Journal now uses a cleaner default setup
๐ Audio & Feedback
Added proper falling sound effect and material when destroying obsidian
Updated crafting text feedback
๐ง Still in Progress
We are still actively working on:
Improving level design and making the world feel denser
General gameplay balancing
Creating and updating more in-game icons
Replacing older voice overs that were lower quality
Reworking existing quests to improve their overall quality
Finishing the Gabesh revamp
Updating several biome areas to add more environmental variety
Thank you for your patience and support โ more updates are on the way.
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Source
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