Update Notes It’s been almost a year since the last update. We haven’t been gone — during this time we had to focus on a few new projects to secure the funding needed to continue development of this game and support fut
In this update1
Full notes
Full Trail of Ayash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Gameplay
UI and audio
addedIt’s been almost a year since the last update. We haven’t been gone — during this time we had to focus on a few new projects to secure the funding needed to continue development of this game and support future projects.
changedNow that we’re back on solid ground, development on this game will continue again.
fixed🛠️ Update Notes Added new accessibility options , giving players more ways to customize and tailor their gameplay experience. Upgraded the Unreal Engine version , bringing performance improvements, stability fixes, and technical enhancements. Fixed numerous bugs and issues across the game, improving overall stability and gameplay experience. Started reworking some of the game’s weaker-looking locations . This update includes a small preview of visual and environmental improvements planned for future updates. Added Photo Mode and Gallery Mode , allowing players to capture and view all the game’s best and most visually striking moments. 🔮 Future Updates We’re planning to add voice-overs for additional languages , expanding localization and accessibility for more players. Ongoing polish and content additions are planned, including improvements to existing systems and areas throughout the game. Over the past year, we’ve gathered many ideas on how to further improve the experience, and future updates will reflect that continued development. We’d like to turn Gabesh Town into a more distinct and fully realized location , with a larger scope and stronger presentation. While we can’t guarantee the full extent of these changes yet, it’s something we actively want to pursue. We also plan to introduce new biomes , as some existing ones are currently overused and could benefit from more visual and gameplay variety. We believe some current landscapes are too large without enough meaningful content . Going forward, we’d prefer smaller, denser levels with more activity and events , even if that means introducing additional loading screens. We’d also love to further polish character progression, combat systems, and many other core gameplay elements .
added💬 Community FeedbackAdd Trail of Ayash to your Steam Wishlist Steam post image
Trail of Ayash changes
addedIt’s been almost a year since the last update. We haven’t been gone — during this time we had to focus on a few new projects to secure the funding needed to continue development of this game and support future projects.
changedNow that we’re back on solid ground, development on this game will continue again.
fixed🛠️ Update Notes Added new accessibility options , giving players more ways to customize and tailor their gameplay experience. Upgraded the Unreal Engine version , bringing performance improvements, stability fixes, and technical enhancements. Fixed numerous bugs and issues across the game, improving overall stability and gameplay experience. Started reworking some of the game’s weaker-looking locations . This update includes a small preview of visual and environmental improvements planned for future updates. Added Photo Mode and Gallery Mode , allowing players to capture and view all the game’s best and most visually striking moments. 🔮 Future Updates We’re planning to add voice-overs for additional languages , expanding localization and accessibility for more players. Ongoing polish and content additions are planned, including improvements to existing systems and areas throughout the game. Over the past year, we’ve gathered many ideas on how to further improve the experience, and future updates will reflect that continued development. We’d like to turn Gabesh Town into a more distinct and fully realized location , with a larger scope and stronger presentation. While we can’t guarantee the full extent of these changes yet, it’s something we actively want to pursue. We also plan to introduce new biomes , as some existing ones are currently overused and could benefit from more visual and gameplay variety. We believe some current landscapes are too large without enough meaningful content . Going forward, we’d prefer smaller, denser levels with more activity and events , even if that means introducing additional loading screens. We’d also love to further polish character progression, combat systems, and many other core gameplay elements .
addedAdd Trail of Ayash to your Steam Wishlist Steam post image
Update Notes
It’s been almost a year since the last update. We haven’t been gone — during this time we had to focus on a few new projects to secure the funding needed to continue development of this game and support future projects.
Now that we’re back on solid ground, development on this game will continue again.
Without further delay, this update introduces a few smaller changes:
🛠️ Update Notes
Added new accessibility options, giving players more ways to customize and tailor their gameplay experience.
Upgraded the Unreal Engine version, bringing performance improvements, stability fixes, and technical enhancements.
Fixed numerous bugs and issues across the game, improving overall stability and gameplay experience.
Started reworking some of the game’s weaker-looking locations. This update includes a small preview of visual and environmental improvements planned for future updates.
Added Photo Mode and Gallery Mode, allowing players to capture and view all the game’s best and most visually striking moments.
🔮 Future Updates
We’re planning to add voice-overs for additional languages, expanding localization and accessibility for more players.
Ongoing polish and content additions are planned, including improvements to existing systems and areas throughout the game.
Over the past year, we’ve gathered many ideas on how to further improve the experience, and future updates will reflect that continued development.
We’d like to turn Gabesh Town into a more distinct and fully realized location, with a larger scope and stronger presentation. While we can’t guarantee the full extent of these changes yet, it’s something we actively want to pursue.
We also plan to introduce new biomes, as some existing ones are currently overused and could benefit from more visual and gameplay variety.
We believe some current landscapes are too large without enough meaningful content. Going forward, we’d prefer smaller, denser levels with more activity and events, even if that means introducing additional loading screens.
We’d also love to further polish character progression, combat systems, and many other core gameplay elements.
💬 Community Feedback
We’re always looking for player suggestions and feedback. Any ideas, comments — even negative ones — are incredibly helpful in polishing the game. Our team is very small (just two people working out of a basement), so our resources are limited, but we’re committed to doing our best and improving the game wherever we can.
Thank you for your patience and support — more updates are on the way.
Cheers.
Add Trail of Ayash to your Steam Wishlist Steam post image