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Steam News2 April 20263mo ago

Trade Empire - Demo UPDATE [v0.1.3]

Trade Empire Demo - v0.1.3 Patch Notes The vehicle system has been added. For more details, check out DevDiary #11. The sea visuals have been improved. The interface of panels opened through the HUD has been redesigned.

Full notes

Full Trade Empire update

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What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
addedThe vehicle system has been added. For more details, check out DevDiary #11 .
changedThe sea visuals have been improved.
changedThe interface of panels opened through the HUD has been redesigned.
addedThe Production section in the city panel has been updated. You can now see which building produces which goods, and in what quantity, directly in the panel.
addedA new funding mechanic has been added alongside the production system. By funding buildings in cities, their production output can be increased. At the end of each 14-day cycle, the quantity of goods in the city inventory is updated based on the building level and the applied funding.
changedThe Demand section in the city panel has been updated. City demands are now listed according to their urgency level.

Trade Empire changes

addedThe vehicle system has been added. For more details, check out DevDiary #11 .
changedThe sea visuals have been improved.
changedThe interface of panels opened through the HUD has been redesigned.
addedThe Production section in the city panel has been updated. You can now see which building produces which goods, and in what quantity, directly in the panel.
addedA new funding mechanic has been added alongside the production system. By funding buildings in cities, their production output can be increased. At the end of each 14-day cycle, the quantity of goods in the city inventory is updated based on the building level and the applied funding.

Trade Empire Demo - v0.1.3 Patch Notes

  • The vehicle system has been added. For more details, check out DevDiary #11.

  • The sea visuals have been improved.

  • The interface of panels opened through the HUD has been redesigned.

  • The Production section in the city panel has been updated. You can now see which building produces which goods, and in what quantity, directly in the panel.

  • A new funding mechanic has been added alongside the production system. By funding buildings in cities, their production output can be increased. At the end of each 14-day cycle, the quantity of goods in the city inventory is updated based on the building level and the applied funding.

  • The Demand section in the city panel has been updated. City demands are now listed according to their urgency level.

  • Various improvements and fixes have been made to the Cities panel.

  • City-specific trade conditions and the effects triggered by those conditions have been added. For more details, check out DevDiary #12.

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Source

Steam News / 2 April 2026

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