Full notes
Full Trade Empire update
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What changed
- Gameplay
- UI and audio
Trade Empire changes
Trade Empire Demo - v0.1.3 Patch Notes
The vehicle system has been added. For more details, check out DevDiary #11.
The sea visuals have been improved.
The interface of panels opened through the HUD has been redesigned.
The Production section in the city panel has been updated. You can now see which building produces which goods, and in what quantity, directly in the panel.
A new funding mechanic has been added alongside the production system. By funding buildings in cities, their production output can be increased. At the end of each 14-day cycle, the quantity of goods in the city inventory is updated based on the building level and the applied funding.
The Demand section in the city panel has been updated. City demands are now listed according to their urgency level.
Various improvements and fixes have been made to the Cities panel.
City-specific trade conditions and the effects triggered by those conditions have been added. For more details, check out DevDiary #12.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
