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Steam News29 May 20261mo ago

Trade Empire - Dev Diary #14 - Envanter Değişiklikleri ve Ticaret Lisansları

Greetings merchants, With update 0.2.5, several new improvements and adjustments have been added to the game.

Full notes

Full Trade Empire update

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Repeated intro

Greetings merchants,

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Store
  • UI and audio
  • Balance
addedWith update 0.2.5, several new improvements and adjustments have been added to the game.
addedThe guild system, which was added during the demo phase but kept inactive for a while because it disrupted the game flow, has now been partially integrated into the game. Once the required conditions are met, players can now establish a main guild. So, what does the guild system currently provide? After establishing the main guild, you can open guild branches in other cities. To do this, you need to use the City Laws > Guild tab. When a guild branch is opened in a city, a new player-owned inventory is created in that city. At first, this inventory can only be used to store the goods you purchase. However, if you obtain a Market License for the same city through City Laws, you can list and sell the goods stored in that inventory on the city’s market. This makes it possible to build a wider trade network across multiple cities. The City Laws system has also been expanded with this update. Players can now take city-based trade decisions, and these decisions work separately for each city.
changedThe inventory tooltip has also been improved. Previously, it only displayed rarity and weight information. The new tooltip now contains much more detail. It shows item details such as category, quantity, unit weight, total inventory weight, rarity, and transport type. It also displays production information, including production source and production building, as well as demand and usage details such as demand level, which cities request the item, and how many active quests require it.
addedThe first tab of the City Laws system, Trade & Licenses , has been completed. This tab includes the following decisions: Market License Market License is required to sell goods in a city’s market. With this license, the player inventory in that city becomes more than just a storage space and turns into an active sales point. To obtain a Market License, the player must have a guild branch in that city. Warehouse Permit This decision permanently increases the capacity of the player inventory in the city where it is taken. The Warehouse Permit is designed with 5 levels, and each new level costs more than the previous one. Foreign Trader Stall This decision works as a 30-day city effect. While active, it reduces the visit interval of foreign traders in that city, increasing the number of outside trade opportunities. To take this decision, the player must have trade access to the relevant city. Broker Network Contract This decision also works as a 30-day city effect. While active, it increases the chance that visiting traders will bring higher-quality and more valuable goods to that city. To take this decision, the player must have trade access to the relevant city. You can share your suggestions and feedback with me through social media or the Community Discussions

Trade Empire changes

addedWith update 0.2.5, several new improvements and adjustments have been added to the game.
addedThe guild system, which was added during the demo phase but kept inactive for a while because it disrupted the game flow, has now been partially integrated into the game. Once the required conditions are met, players can now establish a main guild. So, what does the guild system currently provide? After establishing the main guild, you can open guild branches in other cities. To do this, you need to use the City Laws > Guild tab. When a guild branch is opened in a city, a new player-owned inventory is created in that city. At first, this inventory can only be used to store the goods you purchase. However, if you obtain a Market License for the same city through City Laws, you can list and sell the goods stored in that inventory on the city’s market. This makes it possible to build a wider trade network across multiple cities. The City Laws system has also been expanded with this update. Players can now take city-based trade decisions, and these decisions work separately for each city.
changedThe inventory tooltip has also been improved. Previously, it only displayed rarity and weight information. The new tooltip now contains much more detail. It shows item details such as category, quantity, unit weight, total inventory weight, rarity, and transport type. It also displays production information, including production source and production building, as well as demand and usage details such as demand level, which cities request the item, and how many active quests require it.
addedThe first tab of the City Laws system, Trade & Licenses , has been completed. This tab includes the following decisions: Market License Market License is required to sell goods in a city’s market. With this license, the player inventory in that city becomes more than just a storage space and turns into an active sales point. To obtain a Market License, the player must have a guild branch in that city. Warehouse Permit This decision permanently increases the capacity of the player inventory in the city where it is taken. The Warehouse Permit is designed with 5 levels, and each new level costs more than the previous one. Foreign Trader Stall This decision works as a 30-day city effect. While active, it reduces the visit interval of foreign traders in that city, increasing the number of outside trade opportunities. To take this decision, the player must have trade access to the relevant city. Broker Network Contract This decision also works as a 30-day city effect. While active, it increases the chance that visiting traders will bring higher-quality and more valuable goods to that city. To take this decision, the player must have trade access to the relevant city. You can share your suggestions and feedback with me through social media or the Community Discussions

With update 0.2.5, several new improvements and adjustments have been added to the game.

  • The guild system, which was added during the demo phase but kept inactive for a while because it disrupted the game flow, has now been partially integrated into the game. Once the required conditions are met, players can now establish a main guild.

    So, what does the guild system currently provide?

    1. After establishing the main guild, you can open guild branches in other cities. To do this, you need to use the City Laws > Guild tab. When a guild branch is opened in a city, a new player-owned inventory is created in that city.

      At first, this inventory can only be used to store the goods you purchase. However, if you obtain a Market License for the same city through City Laws, you can list and sell the goods stored in that inventory on the city’s market. This makes it possible to build a wider trade network across multiple cities.

    2. The City Laws system has also been expanded with this update. Players can now take city-based trade decisions, and these decisions work separately for each city.

  • The inventory tooltip has also been improved. Previously, it only displayed rarity and weight information. The new tooltip now contains much more detail. It shows item details such as category, quantity, unit weight, total inventory weight, rarity, and transport type. It also displays production information, including production source and production building, as well as demand and usage details such as demand level, which cities request the item, and how many active quests require it.

  • The first tab of the City Laws system, Trade & Licenses, has been completed. This tab includes the following decisions:

    1. Market License

      Market License is required to sell goods in a city’s market. With this license, the player inventory in that city becomes more than just a storage space and turns into an active sales point. To obtain a Market License, the player must have a guild branch in that city.

    2. Warehouse Permit

      This decision permanently increases the capacity of the player inventory in the city where it is taken. The Warehouse Permit is designed with 5 levels, and each new level costs more than the previous one.

    3. Foreign Trader Stall

      This decision works as a 30-day city effect. While active, it reduces the visit interval of foreign traders in that city, increasing the number of outside trade opportunities. To take this decision, the player must have trade access to the relevant city.

    4. Broker Network Contract

      This decision also works as a 30-day city effect. While active, it increases the chance that visiting traders will bring higher-quality and more valuable goods to that city. To take this decision, the player must have trade access to the relevant city.

    You can share your suggestions and feedback with me through social media or the Community Discussions

Source

Steam News / 29 May 2026

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