Full notes
Full Trade Empire update
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Repeated intro
Hello everyone!
What changed
- Fixes
- Gameplay
Trade Empire changes
The Demand System, which has been in the planning phase for quite some time, is finally complete.
With the new Demand System, cities now develop needs for different goods over time. These demands are not fixed; they change dynamically based on each city’s size and economic strength.
As trade flows evolve, new demands appear while completed ones make room for new opportunities. As a player, you’ll be racing against rival traders to fulfill these demands in time.
This system makes cities feel much more alive. NPC trader activity and overall market movement now directly influence how demands take shape. In other words, it’s no longer just about selling goods, understanding the pulse of each city has become just as important.
With this addition, the overall trade loop has become more dynamic and alive.
You can reach us on social media or Community Forum for your suggestions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
