HomeGamesUpdatesPricingMethodology
Steam News23 February 20264mo ago

Trade Empire - Dev Diary #10 - City Demands

Hello everyone! The Demand System, which has been in the planning phase for quite some time, is finally complete. With the new Demand System, cities now develop needs for different goods over time.

Full notes

Full Trade Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix1 addition0 changes1 removal
  • Fixes
  • Gameplay
fixedWith the new Demand System, cities now develop needs for different goods over time. These demands are not fixed; they change dynamically based on each city’s size and economic strength.
addedAs trade flows evolve, new demands appear while completed ones make room for new opportunities. As a player, you’ll be racing against rival traders to fulfill these demands in time.
removedThis system makes cities feel much more alive. NPC trader activity and overall market movement now directly influence how demands take shape. In other words, it’s no longer just about selling goods, understanding the pulse of each city has become just as important.

Trade Empire changes

fixedWith the new Demand System, cities now develop needs for different goods over time. These demands are not fixed; they change dynamically based on each city’s size and economic strength.
addedAs trade flows evolve, new demands appear while completed ones make room for new opportunities. As a player, you’ll be racing against rival traders to fulfill these demands in time.
removedThis system makes cities feel much more alive. NPC trader activity and overall market movement now directly influence how demands take shape. In other words, it’s no longer just about selling goods, understanding the pulse of each city has become just as important.

The Demand System, which has been in the planning phase for quite some time, is finally complete.

With the new Demand System, cities now develop needs for different goods over time. These demands are not fixed; they change dynamically based on each city’s size and economic strength.

As trade flows evolve, new demands appear while completed ones make room for new opportunities. As a player, you’ll be racing against rival traders to fulfill these demands in time.

This system makes cities feel much more alive. NPC trader activity and overall market movement now directly influence how demands take shape. In other words, it’s no longer just about selling goods, understanding the pulse of each city has become just as important.

With this addition, the overall trade loop has become more dynamic and alive.

You can reach us on social media or Community Forum for your suggestions.

Source

Steam News / 23 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.