What changed
0 fixes0 additions3 changes0 removals
- Performance
- UI and audio
- Fixes
changed25+ Steam achievements are now in the game, spanning your full four-year career. Most are tied to in-game milestones — first wins, rivalry streaks, qualifying for nationals, performance thresholds by event. A handful reward how you play: Iron Discipline for getting through a full season without burning out, for example.
changedThere's also a second layer of harder Steam-only achievements that don't appear in the game UI. Things like winning nationals twice, qualifying for nationals four times across your career, winning 15 championship meets total, and event-specific times/distances to hit.
changedThe code for clipping a hurdle was incorrect. Originally, it fired every race, punishing hurdlers too consistently. Now it operates as a roll based on your skills - NPC seeding was fixed so athletes listed later in the roster now get a fair shot at appearing in your meets - Rival win streaks could previously count in the wrong direction; that's corrected - A training gain rounding bug was slightly inflating stat gains from fractional modifiers
Track Star changes
changed25+ Steam achievements are now in the game, spanning your full four-year career. Most are tied to in-game milestones — first wins, rivalry streaks, qualifying for nationals, performance thresholds by event. A handful reward how you play: Iron Discipline for getting through a full season without burning out, for example.
changedThere's also a second layer of harder Steam-only achievements that don't appear in the game UI. Things like winning nationals twice, qualifying for nationals four times across your career, winning 15 championship meets total, and event-specific times/distances to hit.
changedThe code for clipping a hurdle was incorrect. Originally, it fired every race, punishing hurdlers too consistently. Now it operates as a roll based on your skills - NPC seeding was fixed so athletes listed later in the roster now get a fair shot at appearing in your meets - Rival win streaks could previously count in the wrong direction; that's corrected - A training gain rounding bug was slightly inflating stat gains from fractional modifiers
Wanted to share a quick update with everyone - primarily that Steam achievements are done! Been fiddling with this one for a while now and am happy to have it ready at launch.
I may still adjust achievements as we go - I worry most of these aren't hard enough - but it's enough to get us going. Here's a short rundown.
Achievements
25+ Steam achievements are now in the game, spanning your full four-year career. Most are tied to in-game milestones — first wins, rivalry streaks, qualifying for nationals, performance thresholds by event. A handful reward how you play: Iron Discipline for getting through a full season without burning out, for example.
There's also a second layer of harder Steam-only achievements that don't appear in the game UI. Things like winning nationals twice, qualifying for nationals four times across your career, winning 15 championship meets total, and event-specific times/distances to hit.
Bug fixes
The code for clipping a hurdle was incorrect. Originally, it fired every race, punishing hurdlers too consistently. Now it operates as a roll based on your skills - NPC seeding was fixed so athletes listed later in the roster now get a fair shot at appearing in your meets - Rival win streaks could previously count in the wrong direction; that's corrected - A training gain rounding bug was slightly inflating stat gains from fractional modifiers
Everything is on target for a July launch, hope you're enjoying the demo!