Full notes
Full Track Star update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Track Star changes
Making a final push to get everything ready for the July 15 launch and am really happy with the progress, wanted to share an update.
New: Rankings and Revised NPC System
Rankings is the headline, but to get it done right I also had to revise the way NPCs were generated. Your athlete now exists in a much more "living" pool of competitors vs. the previous way I generated competition. You will now be able to see rankings for League, Class, State, Regional and National, it will inform championship meet selection, etc. This change also brought your class (Freshman, Sophomore, etc.) into the game, something long overdue.
Redesigned: Training Screen
The training screen got a full two-column redesign, with Rankings embedded directly in the sidebar so you can check your standing without leaving the screen.
Redesigned: Race Strategy Screen
Race strategy is now a two-column layout pairing your rival breakdown with the meet atmosphere, which has also been restyled to look more editorial.
Redesigned: Endgame
The endgame screen was a bit of a mess, too many different ideas, so I reworked it into a cleaner framework.
Fatigue Rework
The old fatigue penalty was based on hard cliffs with certain thresholds, reworked into more of a gradual slope once you're under a certain level. More natural.
Tutorial
This had gotten very stale, did a quick rewrite to make sure it was in-line with current game.
That's it for now, I am excited for July 15!
Source
Changelog.gg summarizes and formats this update. How we read updates.
