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Steam News4 August 20267d ago

Dev log #8: Sound, MAXI & The Road To Testing

Hello, racers! Track Day: From Street to Circuit is coming together — and in this Dev Log we’re taking you behind the scenes of three important parts of development: sound, MAXI, and player testing.

In this update5

Full notes

Full Track Day: From Street to Circuit update

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What changed

0 fixes0 additions7 changes0 removals
  • UI and audio
changedHello, racers!Track Day: From Street to Circuit is coming together — and in this Dev Log we’re taking you behind the scenes of three important parts of development: sound, MAXI, and player testing.
changedCapturing The Sound Of RacingA car is not just a set of numbers.
changedCapturing The Sound Of RacingIt’s the response of the engine. Rising revs. The mechanical details that tell you what is happening behind the wheel.
changedCapturing The Sound Of RacingFor Track Day, we want every car to have its own character. That’s why we went out with microphones and captured real car sounds directly from the source.
changedCapturing The Sound Of RacingEngine response. Exhaust. Mechanical sounds.
changedCapturing The Sound Of RacingThese recordings are becoming the foundation of our audio work — helping us create a driving experience where sound is not just something you hear, but something that connects you with the car.

Track Day: From Street to Circuit changes

changedTrack Day: From Street to Circuit is coming together — and in this Dev Log we’re taking you behind the scenes of three important parts of development: sound, MAXI, and player testing.
changedA car is not just a set of numbers.
changedIt’s the response of the engine. Rising revs. The mechanical details that tell you what is happening behind the wheel.
changedFor Track Day, we want every car to have its own character. That’s why we went out with microphones and captured real car sounds directly from the source.
changedEngine response. Exhaust. Mechanical sounds.

Hello, racers!

Track Day: From Street to Circuit is coming together — and in this Dev Log we’re taking you behind the scenes of three important parts of development: sound, MAXI, and player testing.

All of it brings us one step closer to the racing experience we’re building.

Capturing The Sound Of Racing

A car is not just a set of numbers.

It’s the response of the engine. Rising revs. The mechanical details that tell you what is happening behind the wheel.

For Track Day, we want every car to have its own character. That’s why we went out with microphones and captured real car sounds directly from the source.

Engine response. Exhaust. Mechanical sounds.

These recordings are becoming the foundation of our audio work — helping us create a driving experience where sound is not just something you hear, but something that connects you with the car.

Meet MAXI

Small car. Big attitude.

MAXI is built for close racing, late braking and fighting for every centimetre of the track.

Prepared for the Super S Cup with a full racing setup and livery, this compact machine represents where many racing careers begin — learning every corner, improving every lap and pushing further each time.

It may not be the biggest car on the grid.

But it’s ready to fight for its place.

Become Part Of Track Day

Tester sign-ups for Track Day: From Street to Circuit are open.

Want to help us shape the future of the game? Apply as a Tester and become part of the development process.

What we need from you:

  • Steam ID / Steam profile link

  • Contact email

  • PC hardware / specification

  • Wheel, controller or keyboard setup

  • Availability, sim racing experience and motivation

Selected testers will be contacted by the Track Day team on Discord. Steam post image https://discord.com/invite/Zg8EPpEVUC

The Road Ahead

From real car sounds to player feedback, every step brings us closer to the racing experience we’re building.

Thank you for following the development of Track Day: From Street to Circuit.

See you on the track. 🏁

Source

Steam News / 4 August 2026

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