In this update4
Full notes
Full TOXICANT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- UI and audio
TOXICANT changes
Chasm Area
A new area has been added that replaces the fourth level: a sprawling industrial complex set in a chasm. This will serve as the basis for the final challenge and multiple endings, coming in next month's End Game Update.
New Weapon
The player's punch attack has been replaced with a knife swipe attack. Although it does the same amount of damage, it can now be used to break crates as well:
Toxic Status
Everything that previously did toxic damage now fills a gauge instead of hurting the player. When the gauge is full, you're dead! ☠
And More!
Add the first batch of achievements (5 to start with)
Adjust mutant miner HP (varied by type)
Add new mutant miner behaviour (deaf)
Mutant miners now pursue player more aggressively
Various texture and material improvements
Increase the prevalence of pickaxes
Disable collision with broken wall pieces
Add explosion force to breakable wall pieces if hit with drill
Improve tabbed UI for settings and controls
Increase fall damage, add dedicated SFX and screenshake
Next month's update will add additional achievements, multiple endings, and some long-overdue quality of life stuff (key bindings, sound settings). And then it's time to start thing about the full release! 😲
Source
Changelog.gg summarizes and formats this update. How we read updates.
