Full notes
Full TOXICANT update
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What changed
- Gameplay
- Maps
Well, I've been busy working away on a new area: a sprawling industrial complex set in a chasm. I'd say it's coming together nicely:
It uses the same procedural generation as the mine levels, but as you can see, it's wide open, and even has an area below. (There's nothing down there yet, but I have some big plans for it... 🤐) You'll need to visit the various platforms throughout the area to reactivate power, at which point you'll need to make an important decision. 🤔
(Note that the area won't be beatable until next month's End Game update, but you'll be able to check it out well before that!)
I've also started implementing some achievements. I'm hoping to have 6 or 7 implemented in time for the Overachiever Update later this month, but as always, I'll be uploading things to the alpha branch as I finish them.
Source
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