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Steam News6 May 20242y ago

Build 57 release notes

Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete).

Full notes

Full TOXICANT update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete). I won’t spoil it just yet, but suffice to say, it will BLOW YOU AWAY! 💥

What changed

5 fixes6 additions5 changes2 removals
  • Gameplay
  • Balance
  • Fixes
addedNew FeaturesAdd new explosive barrel type
changedNew FeaturesBarrels now explode when struck! (*with a strong enough weapon)
addedNew FeaturesAdd new module for dead-end hallways
addedNew FeaturesAdd halos to make mutant miner eyes more obvious
changedChangesConnect spawn room with a hallway instead of a tunnel
removedChangesRemove gated doors in earlier levels (all these did was slow the pace)

New Features

  • Add new explosive barrel type

  • Barrels now explode when struck! (*with a strong enough weapon)

  • Add new module for dead-end hallways

  • Add halos to make mutant miner eyes more obvious

Changes

  • Connect spawn room with a hallway instead of a tunnel

  • Remove gated doors in earlier levels (all these did was slow the pace)

  • Lower probability of gated doors (makes for more tense moments)

  • Show actual damage and condition values for melee pick-ups

  • Selected weapon slot is now persisted between scenes

  • Mutant miners can now be spawned in secret rooms

  • Some lockers are now randomly removed

  • Various room module changes

Improvements

  • Add dedicated animation for breaking plank

  • Increase explosion force for broken wall

  • Improve module culling (will hopefully give a little framerate boost)

  • Add damping for flashlight on/off (greatly reduces the unpleasant strobing effect)

  • Various visual improvements

  • Decrease physics timestep for smoother physics

Bug Fixes

  • Fix glitchy movement when moving through ground props

  • Fix longstanding issue with melee pick-up damage comparison being miscalculated

  • Fix for explosion force being applied to crate pick-ups

  • Fix for player knife position getting offset when changing weapons mid-attack

Enjoy!

Source

Steam News / 6 May 2024

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