Full notes
Full TOXICANT update
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Repeated intro
Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete). I won’t spoil it just yet, but suffice to say, it will BLOW YOU AWAY! 💥
What changed
- Gameplay
- Balance
- Fixes
New Features
Add new explosive barrel type
Barrels now explode when struck! (*with a strong enough weapon)
Add new module for dead-end hallways
Add halos to make mutant miner eyes more obvious
Changes
Connect spawn room with a hallway instead of a tunnel
Remove gated doors in earlier levels (all these did was slow the pace)
Lower probability of gated doors (makes for more tense moments)
Show actual damage and condition values for melee pick-ups
Selected weapon slot is now persisted between scenes
Mutant miners can now be spawned in secret rooms
Some lockers are now randomly removed
Various room module changes
Improvements
Add dedicated animation for breaking plank
Increase explosion force for broken wall
Improve module culling (will hopefully give a little framerate boost)
Add damping for flashlight on/off (greatly reduces the unpleasant strobing effect)
Various visual improvements
Decrease physics timestep for smoother physics
Bug Fixes
Fix glitchy movement when moving through ground props
Fix longstanding issue with melee pick-up damage comparison being miscalculated
Fix for explosion force being applied to crate pick-ups
Fix for player knife position getting offset when changing weapons mid-attack
Enjoy!
Source
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