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Steam News22 July 202621d ago

STATE OF THE GAME - July 2026

Hello my fellow mayors! As another month passes, Town of Tinysville is closer to its launch than ever before! Here's what's been happening the past 30 days of development Tons of Upcoming Festivals!

In this update6

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Full Town of Tinysville update

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Repeated intro

Hello my fellow mayors! As another month passes, Town of Tinysville is closer to its launch than ever before! Here's what's been happening the past 30 days of development

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Events
  • Performance
  • UI and audio
addedLandmarks! Landmarks! Landmarks!New landmarks everywhere! Most of the development in the past month has gone towards new landmarks to add more variety to the game. At this point in development, Town of Tinysville has gotten close to its release number of 132 landmarks. New 3x3 landmarks, water landmarks, and rare landmarks have been added to make your runs more exciting. There's tons more ways to play!
addedAchievements Galore!Who doesn't love achievements? I know I do, so I added a bunch. Can't be a good game without achievements am i right? The full version will have 48 achievements at launch. Most of these are 'challenge' achievements rather than 'large number' achievements, so be prepared to challenge yourself!
changedSO MUCH OPTIMIZATION!!!!The code has been beautifully optimized to run at peak efficiency on most devices. This game's gonna be able to run on a potato if i keep optimizing it.
changedWhat's next?That is a great question, so glad you asked. Over the next month or two I plan on finishing all the landmarks for Tinysville. After that, I'll be doing a bunch of bug fixes and rebalancing all the landmarks to make sure they feel right. Then I'll be working on some extra language translation.

Town of Tinysville changes

addedNew landmarks everywhere! Most of the development in the past month has gone towards new landmarks to add more variety to the game. At this point in development, Town of Tinysville has gotten close to its release number of 132 landmarks. New 3x3 landmarks, water landmarks, and rare landmarks have been added to make your runs more exciting. There's tons more ways to play!
addedWho doesn't love achievements? I know I do, so I added a bunch. Can't be a good game without achievements am i right? The full version will have 48 achievements at launch. Most of these are 'challenge' achievements rather than 'large number' achievements, so be prepared to challenge yourself!
changedThe code has been beautifully optimized to run at peak efficiency on most devices. This game's gonna be able to run on a potato if i keep optimizing it.
changedThat is a great question, so glad you asked. Over the next month or two I plan on finishing all the landmarks for Tinysville. After that, I'll be doing a bunch of bug fixes and rebalancing all the landmarks to make sure they feel right. Then I'll be working on some extra language translation.

Tons of Upcoming Festivals!

As of today, Town of Tinysville will be participating in 3 upcoming festivals! (Could possibly be more)

Tiny Teams

Best Indie Games Fall Showcase

October Next Fest

Landmarks! Landmarks! Landmarks!

New landmarks everywhere! Most of the development in the past month has gone towards new landmarks to add more variety to the game. At this point in development, Town of Tinysville has gotten close to its release number of 132 landmarks. New 3x3 landmarks, water landmarks, and rare landmarks have been added to make your runs more exciting. There's tons more ways to play!

Achievements Galore!

Who doesn't love achievements? I know I do, so I added a bunch. Can't be a good game without achievements am i right? The full version will have 48 achievements at launch. Most of these are 'challenge' achievements rather than 'large number' achievements, so be prepared to challenge yourself!

ENDLESS MODE???

Oh yeah, you heard that right. Although I don't have a cute little screenshot to put here, I've started working on the backbone for an endless mode feature. It's gonna be absolutely sick and incorporate the one and only LEGENDARY landmark.

SO MUCH OPTIMIZATION!!!!

The code has been beautifully optimized to run at peak efficiency on most devices. This game's gonna be able to run on a potato if i keep optimizing it.

What's next?

That is a great question, so glad you asked. Over the next month or two I plan on finishing all the landmarks for Tinysville. After that, I'll be doing a bunch of bug fixes and rebalancing all the landmarks to make sure they feel right. Then I'll be working on some extra language translation.

I'll be back in a month

-7Seven :)

Source

Steam News / 22 July 2026

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