Full notes
Full TowerMancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
As part of the new update for TowerMancer we are reworking how the Rogues and Mages work.
Rogue
After entering a room, Rogues will take some seconds to steal resources;
Mage
After entering a room, the Mage will take some seconds to revert it back to a basic room;
Imps
Now you can use an Imp to fight off a Mage/Rogue that is invading a room. Each Imp can prevent one threat, taking a few seconds to do so;
Room Alert
A room that is being invaded by a Rogue/Mage will display a warning sign, prompting the player that an Imp can be dropped on it to fight the threat;
New Tutorial stage
We will add a new stage that explains the player how this new Imp vs Threat interaction works; This is a part one of the new patch we are working on. As soon as we have more info to share we will make another announcement. Stay tuned!
We hope that this patch can solve the issue that players don't have a way to fight back threats, other than just keep reparing destroyed rooms.
If you have any doubts, suggestions or wanna be closer of the project development join the TowerMancer Discord: https://discord.gg/gQnDNccHBy
Source
Changelog.gg summarizes and formats this update. How we read updates.
