Update log
Full Towerborne update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Maps
- Balance
This Launch Overview is meant to give all players a clear, high‑level insight into what Towerborne 1.0 is today.
If you’re returning from Early Access, we’ve also written a Letter to Early Access Players that highlights key areas we expanded and improved based on your feedback. You can read both, or jump straight to the letter if you’re looking for those details.
A New Beginning
Select your class at creation and change it freely between missions as you refine your playstyle
Experience the fall of the City of Numbers firsthand, battling to protect its people
Come face to face with the event that forges you into a deathless Ace, guardian of the last remnants of humanity
A New World
Experience a 15+ hour campaign to protect the Belfry, discover the machinations that led to the fall of Numbers, and fight alongside fellow Aces to set the world right
Freely explore the map to advance the campaign, aid refugees, and discover new allies
Throughout the campaign, NPC companions will join you on select missions, expanding the story and lore while fighting alongside you against the horde
Each companion brings player‑like combat abilities, capable of extending combos, setting up juggles, and helping you overcome some of the toughest challenges
Your Danger Level increases as you progress, peeling back the fog of war, revealing new environments, and bringing you closer to the City of Numbers
All campaign missions are through the World Map or Quest menu
Bounty Board
Sharpen your skills and test your limits through the Bounty Board located on the Belfry
Battle though 100 missions with custom scenarios, including unique versions of lieutenants and bosses
Earn Gear, Umbra and Skills by completing specific challenges
Face new variant bosses, Trials, Courage Crucibles and Krafft’s Gauntlets for repeatable rewards that scale with the challenge
Complete the campaign to unlock additional Bounties designed to test all your skills and your build
Endlessly Versatile Combat
Combat in Towerborne is fast, fluid, and expressive, built around mobility, choice, and customization
Engage in highly mobile combat with 8‑way dodges and rolls, multiple combo paths, and distinct combo enders that offer different utility
Player expression is at the core of Towerborne’s combat, progression, and upgrade systems, letting you shape how you fight and grow
Classes & Mastery
Choose from four distinct Classes, each with deep, expansive movesets
Version 1.0 introduces new and refined Class Mastery skills, along with Universal skills that, once unlocked, are available across all classes
Freely redistribute skill points at any time to refine your build or experiment with new approaches
Umbra
Ally with an Umbra and use its unique ability to turn the tide of battle
New Umbra have been added bringing with them unique mechanics new to Towerborne
Find new aspects that modify the behavior of Umbra abilities
Gear
Complete Ventures to earn Gear Sets, unlocking additional bonuses when enough pieces are equipped
Defeat bosses to earn weapons with new and unique perks
Discover legendary weapons and gear as you progress deeper into the world, and challenge the Bounty Board for new Boss Legendary weapons
Mix and match to freely equip multiple gear sets, stack legendaries, and experiment without restriction
Further customize your Helm, Chest, and Weapon items with Aspects that grant new perks and stats
Perfect your gear with the Forge
Upgrade gear Spirit Dust to increase attack and defense
Fuse unwanted gear to make new gear, giving you more control over what you earn
Reforge to change unwanted stats tailor items to your needs
Refine stats on gear to maximize their
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