Update log
Full Towerborne update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Fixes
Since the March update, we’ve continued tracking issues reported by the community and tightening up a few rough edges across progression, combat, UX, and audio. This patch is a smaller one, but it includes several important fixes to improve consistency and clarity during play.
Progression
Updated loot distribution to ensure all remote clients correctly receive loot chests when playing in multiplayer.
Class: Rockbreaker
Rumbling Elbow
Fixed an issue where the shockwave did not hit enemies that were laying on the ground.
This attack now properly hits OTG enemies and sends them away from the player on impact.
UX
Fixed an issue that could cause loss of input when navigating while changing sub-tabs in the Curio menu.
Fixed several small typos in text (multiple languages).
Audio
Adjusted audio limits to improve voice priority during large enemy encounters.
Thanks to the dedicated Towerborne community, especially those sharing detailed reports and repro steps on Discord. Your feedback helped us identify and address the issues included in this update.
Source
