Update log
Full Towerborne update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Store
- Security
- Performance
Towerborne 1.1 March Patch Notes
It’s been about a month since Towerborne 1.0 released, and during that time we’ve been working on a patch to fix many of the issues we’ve seen reported, including players affected by modified Scale display settings.
Listening to feedback, we’ve made a variety of improvements to classes, improving flow and providing some help for those Pyroclast players in harder difficulties. Enjoy!
Gameplay
Focus Skills
The Skill Point cost of Light Focus Skills and Heavy Focus Skills have been universalized across all classes:
Light Focus Skills = 3 SP
Heavy Focus Skills = 4 SP
Jackhammer changed from 5 SP -> 4 SP
Crownbreaker changed from 5 SP -> 4 SP
Silver Strikes changed from 5 SP -> 4 SP
Counter Argument changed from 4 SP -> 3 SP
Reeling Spin changed from 4 SP -> 3 SP
Classes
Sentinel
Fixed an issue where you couldn’t cancel the final hit of the air light combo and air heavy attack into Airborne Shift and other air attacks
Rockbreaker
Powderkeg Punch
It's now possible to cancel out of PKP after it hits with basic attacks
It is now possible to cancel an in-air PKP into Airborne Shift
Fixed an issue where cancel windows were inconsistent
Bare Knuckles Blast
It is now possible to cancel an in-air BKB into Airborne Shift
Fixed an issue that prevented canceling into BKB after performing a Heavy Combo Finisher
Fixed an issue where cancel windows were inconsistent
Launcher
Fixed an issue that prevented this attack from causing a Ground Bounce reaction on airborne enemies
Tornado Dropkick
Improved ability so that it hits more consistently
Fixed an issue that prevented Tornado Dropkick from working properly with the Heavy Rolling Attack Skill
Rumbling Elbow
Fixed an issue that caused the Ace to exhibit hitstop each time an enemy was hit by the shockwave
Other improvements:
Fixed an issue that prevented dodging after performing a Dash Heavy Attack (dropkick)
You can now dodgeroll in all directions when laying on the ground
Pro Tip: Equip the Heavy Rolling Attack Skill to really take advantage of this ability!
Fixed an issue where Dash Heavy Attack (dropkick) did not cause the correct hit reaction on enemies that were laying on the ground
This now knocks enemies away and has more oomph
Pyroclast
The following Skills now grant a stackable 10% damage reduction while Sear is active when equipped:
Pyro Surge
Persistent Pyre
Preheat
Persistent Pyre II
Fixed an issue that caused many heavy attacks and Weapon Mechanic Skills to get interrupted by enemy attacks too early
Improved the general comboability of basic attacks so that it’s easier to juggle airborne enemies more consistently
Fixed an issue where Weapon Meter gain from incoming attacks was incorrect when using the Thermal Amplification Skill
Bug Fixes
Combat
Improved the visibility of Vanguard enemies by repositioning and increasing the size of its crown.
The item that drops from defeating Vanguard enemies can now grant a wider array of buffs.
Shadow Ryx can no longer be launched or ground bounced.
Burning Impact anomaly effect no longer disappears when Ace is downed.
Brigand Trickster mines no longer apply Vulnerability when dodge rolling through them.Brigand Tricksters now properly jump backward instead of forward when using their Jump Back ability.
Brigand Trickster attacks now have haptic feedback.
Merkules plays correct hit reactions when attacked in air.
Enemies with Stability can now be block broken.
Pangors spawn properly when they have the Aegis buff.
Boshi ability should now more reliably be able to damage boss enemies.
Crab enemies no
Source
