Towerborne
Steam News 17 July 202510mo ago

Early Access: Update 9, Patch 1 – Class & Combat Bug Fixing

Greetings, Aces! This patch sharpens your swings, steadies your perks, and squashes some pesky bugs … Launcher behavior is tighter, Focus gains are smoother, and issues—like revive hiccups, UI oddities, and Request Boar…

Update log

Full Towerborne update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings, Aces!

Extracted changes

5 fixes0 additions2 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
changedThis patch sharpens your swings, steadies your perks, and squashes some pesky bugs … Launcher behavior is tighter, Focus gains are smoother, and issues—like revive hiccups, UI oddities, and Request Board mix-ups—have been cleaned up.
fixedCombat & GameplayCombat HUD Fixed instances of the Combat Mini HUD disappearing when performing certain actions (drinking a Flask, using a Focus Skill, using an Umbra, etc) Fixed an issue where the enemy’s healthbar would animate smoothly when attacked (this now behaves the way that it used to prior to Update 9) Fixed an issue where the player can start/skip part of the revive process before the pop-up appears
fixedCombat & GameplayBoomguard Legacy Fixed an issue that caused Boomguard Legacy’s perk to not work with the Rockbreaker universal launcher attack. Adjusted the launch trajectory of the explosion so that it’s easier to do combos. Adjusted the launch timing so that it’s easier to perform follow up combos.
fixedCombat & GameplayRequest Board Fixed an issue where an incorrect number of Launchers were required to complete the Ready to Launch request. This requires 20 launchers instead of 30.
removedClasses & AlliesSentinel Heavy Combo Finisher (HHH) is now considered a launcher and should work in conjunction with perks like Boomguard’s Legacy Explosion from Sanguine Burst no longer knocks enemies far away and now applies the same type of launch opportunities as the normal HHH combo finisher
changedClasses & AlliesShadowstriker Meter gain from basic attacks have been slightly improved to accommodate for the recent fixes to Focus Meter gain from certain perks.

This patch sharpens your swings, steadies your perks, and squashes some pesky bugs … Launcher behavior is tighter, Focus gains are smoother, and issues—like revive hiccups, UI oddities, and Request Board mix-ups—have been cleaned up.

Check out details below. As always, your feedback helps shape these updates—keep it coming!

Combat & Gameplay

  • Combat HUD

    • Fixed instances of the Combat Mini HUD disappearing when performing certain actions (drinking a Flask, using a Focus Skill, using an Umbra, etc)

    • Fixed an issue where the enemy’s healthbar would animate smoothly when attacked (this now behaves the way that it used to prior to Update 9)

    • Fixed an issue where the player can start/skip part of the revive process before the pop-up appears

  • Boomguard Legacy

    • Fixed an issue that caused Boomguard Legacy’s perk to not work with the Rockbreaker universal launcher attack.

      • Adjusted the launch trajectory of the explosion so that it’s easier to do combos.

      • Adjusted the launch timing so that it’s easier to perform follow up combos.

  • Request Board

    • Fixed an issue where an incorrect number of Launchers were required to complete the Ready to Launch request.

      • This requires 20 launchers instead of 30.

Classes & Allies

  • Sentinel

    • Heavy Combo Finisher (HHH) is now considered a launcher and should work in conjunction with perks like Boomguard’s Legacy

    • Explosion from Sanguine Burst no longer knocks enemies far away and now applies the same type of launch opportunities as the normal HHH combo finisher

  • Shadowstriker

    • Meter gain from basic attacks have been slightly improved to accommodate for the recent fixes to Focus Meter gain from certain perks.

  • McKraken

    • Fixed an issue where Atoll Oasis Focus Meter gain effect did not work if the Ace was in air

  • Ryx

    • Fixed an issue that caused Ryx to remain stationary in missions if the Ace teleports to other party members

    • Fixed an issue where Ryx does not join the player to fight the Gobo Impaletail in the Snaggleshire Venture

Source

Steam News / 17 July 2025

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