Update log
Full Towerborne update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Aces -
Extracted changes
- Fixes
- Gameplay
Today’s quick update smooths out a few rough edges. We fixed a loading screen hang up, tightened class-and-skill interactions, and made a few minor changes to enemy behavior, and more.
Check out the details, below.
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Gameplay & Exploration
Fixed an issue where the game could get stuck on the loading screen
Fixed an issue where the Weapon Skill Activate Shortcut prompt would not update properly when keyboard keybinds were changed
Classes & Combat
Sentinel
Adjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy perk
Pyroclast
Adjusted the final hit of Crimson Uppercut so that it’s easier to perform follow up attacks
Rockbreaker
Adjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy perk
Shadowstriker
Fixed an issue where the Shadow Dancer Skill did not properly work on critical hits caused by the dagger hits from Shadow Feint
Fixed an issue where you could buffer into attacks during Lightning Step and skip the lightning blast caused by the Echoblades Legendary perk.
Umbra
Iska
Fixed an issue where controller vibration on hit would occur for all players instead of just for the player performing the action
Enemies
Fixed an issue where Average and Elite tier Tailwhippers could evade at DL1 and DL2
Fixed an issue where Pangojira was able to be stunned indefinitely under specific circumstances
Fixed an issue where Totems spawned by the Gobo Tormentor would flash repeatedly when hit by a status effect
Source
