In this update13
Full notes
Full Tower Tactics: Liberation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Tower Tactics: Liberation changes
Highlights
A new Progress Panel has been added to the game, inspired by the ones in Brawl Tactics: Origins and Tower Tactics Arena!
To open it, click the "Total Progress" text in the Game Mode Select window.
Please let me know if you find any bugs with it!
Balance changes
Maps
This map in Sector 3 has been reworked to make it less unfair.
Before
After
Also, a few other maps in Sector 3 now have a few extra tiles.
Boss Trinkets
Buffing the weakest boss trinkets to make them all more similar in power level!
Ancient Knowledge
Start each combat with one extra mana. >>> Start each combat with one extra mana. Towers gain 8% range.
Berserker Sword
Towers attack 10% faster. >>> Towers attack 11% faster.
Compulsive Reader
Draw one more card each round. Gain 4 luck. >>> Draw one more card each round. Gain 7 luck.
Kangaroo Plushie
You can pay 2 mana to discard your hand and draw a new one. >>> You can pay 1 mana to discard your hand and draw a new one. The cost increases by 1 after each use until the end of combat. Start each combat with +1 mana.
Fairy Wand
Gain 12 luck >>> Gain 18 luck
Heart Catalyst
Reduce the overload threshold by 1. Gain 2 max health. >>> Reduce the overload threshold by 1. Gain 4 max health.
Sapphire Gem
Increase maximum spell mana by 1. Gain 25% more crystals. >>> Increase maximum spell mana by 2. Gain 25% more crystals.
Spell Elixir
Increase maximum spell mana by 2. >>> Increase maximum spell mana by 3.
[Celestial Dawn] Shattered Emblem
Draw an extra card each round. Add a random emblem to your deck. >>> Draw an extra card each round. Combat Start: Add a random tower to your hand. It costs 1 less mana.
Cards
[Astral Siege] Mana Lightning
Reworked to avoid easy infinite combos with Lightning Shuriken
Mana Cost: 1 >>> 2
Range: 45 >>> 65
Magic Damage: 100 + 10% enemy current health >>> 200
Stun: 0.2s >>> 3.0s
Bug Fixes
Bug Fix: The card "Void" is no longer logged twice in the Dispel pile when used.
Source
Changelog.gg summarizes and formats this update. How we read updates.
