In this update4
Full notes
Full Tower Tactics: Liberation update
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What changed
- Balance
- Performance
- Events
- Gameplay
Tower Tactics: Liberation changes
Warning: This patch could break your saved Endless run due to the changes in the RNG seed. Sorry for the inconvenience. There is a fix in case this issue happened to you and you'd like to continue your saved run: Link to the Steam forums
Balance changes
Towers
[Astral Siege] Dark Magician
Fire rate: (0.55, 0.6, 0.65) >>> (0.75, 0.78, 0.8)
Range: (140, 150, 160) >>> (160, 170, 180)
Magic Penetration: (100, 100, 100) >>> (100, 150, 200)
[Astral Siege] Unstable Reactor
Now it always displays its range. Even though the range is shown as 0, it does have range, but it's unaffected by all range modifications.
[Astral Siege] Vicious Vindicator
Reducing the fire rate a bit to improve performance when you have many copies of this tower at level 3 and also nerfing the DPS at level 2 a bit to make it a bit harder to reach level 3 unscathed.
Fire rate: (1.0, 2.0, 3.0) >>> (1.0, 1.5, 2.0)
Damage: (10, 20, 30) >>> (10, 20, 45)
Bug Fixes
Bug Fix: The event that gives you a choice among three trinkets can no longer offer you duplicate options.
Bug Fix: When starting Endless Mode after winning a Campaign run, the seed is now modified internally to avoid RNG repetitions.
Bug Fix: [Astral Siege] Fateful Trident now correctly gives luck at the end of each combat after continuing a saved run.
Source
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