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Full Tower Tactics Arena update
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What changed
- Gameplay
- Balance
Tower Tactics Arena changes
Highlights
Six new characters have been added to the game! There are 16 now. Also, 30 new achievements have been added to the game, related to the new characters.
To unlock: Reach 25 evasion.
To unlock: Win a game having 2000 crystals or more.
To unlock: Use 1000 astral dust.
To unlock: Use 1000 astral dust.
To unlock: Use 1000 astral dust.
To unlock: Use 1000 astral dust.
Balance changes
Game Modes
Tower Defense
Wave 20 now has approximately 30% fewer enemies. This game mode had a particular difficulty spike at wave 20, due to having to eliminate all enemies in the path while dealing with the final boss at the same time, which could become too much. This doesn't happen that much in the other game modes since you don't need to defeat the final boss; just surviving until the timer ends counts as a win. Waves 21 onwards (endless mode) aren't affected by this.
Enemies
Enemies can no longer be stunned in the first 3 seconds after spawning. (During that time, they don't deal damage to you either.)
Combat Items
Shuriken
New effect: If the only enemy alive is a boss, it deals 2.5% max health damage to it. (previously it did nothing at all to them)
Level up upgrades
Max Health: [14, 16] >>> [10, 12]
Attack Speed: 5% >>> [4%, 5%]
Potions
Bloodrage Potion
Damage dealt by enemies increase next wave: +25% >>> +50%
Crystals given: 25 >>> 20
Bug fix: It now correctly states that the EXP given is +10%.
Dash Dash Dash
Dash cooldown reduction next wave: 2s >>> 1.5s
Final Bosses
Indomitable
Base health: 15000 >>> 11000 (since this enemy doesn't chase you directly, it's much harder to hit it)
Towers
Lightning Catalyst
Cost: 220 >>> 250
Fire rate: 4 >>> 5
Damage: 6 (+30% intellect) >>> 5 (+18% intellect)
Now emits 1 laser every time it shoots, instead of (level + 1) lasers.
Odyssey
Fire rate: 4.5 >>> 14
Now shoots 1 bullet every time it shoots, instead of 3.
Dark Magician
Cost: 330 >>> 360
Intellect scaling: 300% >>> 250%
Black Hole Generator
Damage: 70 (+400% intellect) >>> 60 (+350% intellect)
Trinkets
Delicate Wings
Dash cooldown reduction: [2s, 3s, 4s] >>> [1.5s, 2.2s, 3.0s]
Forbidden Cape
Bug fix: It now correctly states that the dash cooldown reduction is 1s.
Noble Ring
New effect: Now gives a maximum of [6, 10, 60] intellect.
Extra EXP gained: [15%, 45%, 75%] >>> [5%, 40%, 75%]
Bug Fixes
Bug Fix: Continuing a saved run no longer makes you restore all health.
Source
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