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Steam News25 March 20251y ago

early access v1.38

Highlights Six new characters have been added to the game! There are 16 now. Also, 30 new achievements have been added to the game, related to the new characters. To unlock: Reach 25 evasion.

In this update15

Full notes

Full Tower Tactics Arena update

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What changed

0 fixes2 additions13 changes2 removals
  • Gameplay
  • Balance
addedHighlightsSix new characters have been added to the game! There are 16 now. Also, 30 new achievements have been added to the game, related to the new characters. To unlock: Reach 25 evasion. To unlock: Win a game having 2000 crystals or more. To unlock: Use 1000 astral dust. To unlock: Use 1000 astral dust. To unlock: Use 1000 astral dust. To unlock: Use 1000 astral dust.
addedTower DefenseWave 20 now has approximately 30% fewer enemies. This game mode had a particular difficulty spike at wave 20, due to having to eliminate all enemies in the path while dealing with the final boss at the same time, which could become too much. This doesn't happen that much in the other game modes since you don't need to defeat the final boss; just surviving until the timer ends counts as a win. Waves 21 onwards (endless mode) aren't affected by this.
removedEnemiesEnemies can no longer be stunned in the first 3 seconds after spawning. (During that time, they don't deal damage to you either.)
changedShurikenNew effect: If the only enemy alive is a boss, it deals 2.5% max health damage to it. (previously it did nothing at all to them)
changedLevel up upgradesMax Health: [14, 16] >>> [10, 12]
changedLevel up upgradesAttack Speed: 5% >>> [4%, 5%]

Tower Tactics Arena changes

addedSix new characters have been added to the game! There are 16 now. Also, 30 new achievements have been added to the game, related to the new characters. To unlock: Reach 25 evasion. To unlock: Win a game having 2000 crystals or more. To unlock: Use 1000 astral dust. To unlock: Use 1000 astral dust. To unlock: Use 1000 astral dust. To unlock: Use 1000 astral dust.
addedWave 20 now has approximately 30% fewer enemies. This game mode had a particular difficulty spike at wave 20, due to having to eliminate all enemies in the path while dealing with the final boss at the same time, which could become too much. This doesn't happen that much in the other game modes since you don't need to defeat the final boss; just surviving until the timer ends counts as a win. Waves 21 onwards (endless mode) aren't affected by this.
removedEnemies can no longer be stunned in the first 3 seconds after spawning. (During that time, they don't deal damage to you either.)
changedNew effect: If the only enemy alive is a boss, it deals 2.5% max health damage to it. (previously it did nothing at all to them)
changedMax Health: [14, 16] >>> [10, 12]

Highlights

  • Six new characters have been added to the game! There are 16 now. Also, 30 new achievements have been added to the game, related to the new characters.

    To unlock: Reach 25 evasion.

    To unlock: Win a game having 2000 crystals or more.

    To unlock: Use 1000 astral dust.

    To unlock: Use 1000 astral dust.

    To unlock: Use 1000 astral dust.

    To unlock: Use 1000 astral dust.

Balance changes

Game Modes

Tower Defense

  • Wave 20 now has approximately 30% fewer enemies. This game mode had a particular difficulty spike at wave 20, due to having to eliminate all enemies in the path while dealing with the final boss at the same time, which could become too much. This doesn't happen that much in the other game modes since you don't need to defeat the final boss; just surviving until the timer ends counts as a win. Waves 21 onwards (endless mode) aren't affected by this.

Enemies

  • Enemies can no longer be stunned in the first 3 seconds after spawning. (During that time, they don't deal damage to you either.)

Combat Items

Shuriken

  • New effect: If the only enemy alive is a boss, it deals 2.5% max health damage to it. (previously it did nothing at all to them)

Level up upgrades

  • Max Health: [14, 16] >>> [10, 12]

  • Attack Speed: 5% >>> [4%, 5%]

Potions

Bloodrage Potion

  • Damage dealt by enemies increase next wave: +25% >>> +50%

  • Crystals given: 25 >>> 20

  • Bug fix: It now correctly states that the EXP given is +10%.

Dash Dash Dash

  • Dash cooldown reduction next wave: 2s >>> 1.5s

Final Bosses

Indomitable

  • Base health: 15000 >>> 11000 (since this enemy doesn't chase you directly, it's much harder to hit it)

Towers

Lightning Catalyst

  • Cost: 220 >>> 250

  • Fire rate: 4 >>> 5

  • Damage: 6 (+30% intellect) >>> 5 (+18% intellect)

  • Now emits 1 laser every time it shoots, instead of (level + 1) lasers.

Odyssey

  • Fire rate: 4.5 >>> 14

  • Now shoots 1 bullet every time it shoots, instead of 3.

Dark Magician

  • Cost: 330 >>> 360

  • Intellect scaling: 300% >>> 250%

Black Hole Generator

  • Damage: 70 (+400% intellect) >>> 60 (+350% intellect)

Trinkets

Delicate Wings

  • Dash cooldown reduction: [2s, 3s, 4s] >>> [1.5s, 2.2s, 3.0s]

Forbidden Cape

  • Bug fix: It now correctly states that the dash cooldown reduction is 1s.

Noble Ring

  • New effect: Now gives a maximum of [6, 10, 60] intellect.

  • Extra EXP gained: [15%, 45%, 75%] >>> [5%, 40%, 75%]

Bug Fixes

  • Bug Fix: Continuing a saved run no longer makes you restore all health.

Source

Steam News / 25 March 2025

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