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Full Tower Tactics Arena update
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What changed
- Gameplay
- UI and audio
- Balance
Tower Tactics Arena changes
Highlights
The Hijacker enemy has been reworked! This enemy was always an odd one. It was the only one that ran away from you instead of chasing you, and there was no visual clue of its effect, making it a bit counter-intuitive. This rework remains true to the enemy's essence, but with more interactivity and with a much clearer effect.
Three new towers have been added to the game, featuring a Ricochet effect for the bullets!
You can now sort towers in the Codex's Tower List!
The Cable Guy tower and all other towers that used the same shooting sound now have a new one that sounds better, especially when using headphones.
Balance changes
Ascensions
Ascension 3: Towers and Trinkets cost 30% more >>> Towers and Trinkets cost 20% more
Ascension 4: Enemies deal 30% more damage >>> Enemies deal 35% more damage
Ascension 5: +10% enemies spawn >>> +15% enemies spawn
Towers
Vortex
Cost: 20 >>> 35
Spike Thrower
Cost: 30 >>> 40
Fire Rate: 4 >>> 3.5
Damage: 4 + (40% Strength) >>> 4 + (20% Strength)
EMP Grenadier
Cost: 40 >>> 50
Beam Cannon
Even after these changes, the Beam Cannon will still be one of the most cost-efficient towers in the game.
Cost: 40 >>> 50
Damage: 25 + (50% Strength) >>> 22 + (25% Strength)
Range: 250 >>> 220
Stun Duration: 0.6 >>> 0.4
Cable Guy
Cost: 70 >>> 75
Early Protector
Cost: 100 >>> 80
Nebula
Fire Rate: 2.0 >>> 1.8
Trinkets
Metal Chains
Speed penalty: [25, 15, 5] >>> [20, 11, 2]
Portable Anvil
Tower cost increase: [30%, 20%, 10%] >>> [40%, 20%, 0%]
Star Charm
Falling star frequency: [4s, 3s, 2s] >>> [6.5s, 5s, 3.5s]
Topaz Gem
Chance to gain 1 crystal after each crit: [8%, 11%, 14%] >>> [12%, 14%, 16%]
Bug Fixes
Bug Fix: Some trinkets didn't work well after continuing a saved run.
Source
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