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Steam News6 March 20251y ago

early access v1.35

Highlights The Hijacker enemy has been reworked! This enemy was always an odd one.

In this update14

Full notes

Full Tower Tactics Arena update

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What changed

1 fix3 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedHighlightsThe Hijacker enemy has been reworked! This enemy was always an odd one. It was the only one that ran away from you instead of chasing you, and there was no visual clue of its effect, making it a bit counter-intuitive. This rework remains true to the enemy's essence, but with more interactivity and with a much clearer effect.
addedHighlightsThree new towers have been added to the game, featuring a Ricochet effect for the bullets!
addedHighlightsYou can now sort towers in the Codex's Tower List!
addedHighlightsThe Cable Guy tower and all other towers that used the same shooting sound now have a new one that sounds better, especially when using headphones.
changedAscensionsAscension 4: Enemies deal 30% more damage >>> Enemies deal 35% more damage
changedAscensionsAscension 5: +10% enemies spawn >>> +15% enemies spawn

Tower Tactics Arena changes

changedThe Hijacker enemy has been reworked! This enemy was always an odd one. It was the only one that ran away from you instead of chasing you, and there was no visual clue of its effect, making it a bit counter-intuitive. This rework remains true to the enemy's essence, but with more interactivity and with a much clearer effect.
addedThree new towers have been added to the game, featuring a Ricochet effect for the bullets!
addedYou can now sort towers in the Codex's Tower List!
addedThe Cable Guy tower and all other towers that used the same shooting sound now have a new one that sounds better, especially when using headphones.
changedAscension 4: Enemies deal 30% more damage >>> Enemies deal 35% more damage

Highlights

  • The Hijacker enemy has been reworked! This enemy was always an odd one. It was the only one that ran away from you instead of chasing you, and there was no visual clue of its effect, making it a bit counter-intuitive. This rework remains true to the enemy's essence, but with more interactivity and with a much clearer effect.

  • Three new towers have been added to the game, featuring a Ricochet effect for the bullets!

  • You can now sort towers in the Codex's Tower List!

  • The Cable Guy tower and all other towers that used the same shooting sound now have a new one that sounds better, especially when using headphones.

Balance changes

Ascensions

  • Ascension 3: Towers and Trinkets cost 30% more >>> Towers and Trinkets cost 20% more

  • Ascension 4: Enemies deal 30% more damage >>> Enemies deal 35% more damage

  • Ascension 5: +10% enemies spawn >>> +15% enemies spawn

Towers

Vortex

  • Cost: 20 >>> 35

Spike Thrower

  • Cost: 30 >>> 40

  • Fire Rate: 4 >>> 3.5

  • Damage: 4 + (40% Strength) >>> 4 + (20% Strength)

EMP Grenadier

  • Cost: 40 >>> 50

Beam Cannon

Even after these changes, the Beam Cannon will still be one of the most cost-efficient towers in the game.

  • Cost: 40 >>> 50

  • Damage: 25 + (50% Strength) >>> 22 + (25% Strength)

  • Range: 250 >>> 220

  • Stun Duration: 0.6 >>> 0.4

Cable Guy

  • Cost: 70 >>> 75

Early Protector

  • Cost: 100 >>> 80

Nebula

  • Fire Rate: 2.0 >>> 1.8

Trinkets

Metal Chains

  • Speed penalty: [25, 15, 5] >>> [20, 11, 2]

Portable Anvil

  • Tower cost increase: [30%, 20%, 10%] >>> [40%, 20%, 0%]

Star Charm

  • Falling star frequency: [4s, 3s, 2s] >>> [6.5s, 5s, 3.5s]

Topaz Gem

  • Chance to gain 1 crystal after each crit: [8%, 11%, 14%] >>> [12%, 14%, 16%]

Bug Fixes

  • Bug Fix: Some trinkets didn't work well after continuing a saved run.

Source

Steam News / 6 March 2025

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