In this update3
Full notes
Full Tower of Spirit update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Tower of Spirit changes
Here we are, Tower of Spirit 0.8 is out!
With this update, I wanted to some quality of life changes and added some content to the existing areas of the game before moving to the finishing line of development. Most important change is the addition of mana recover whenever one of your character perform a basic attack. It should definitely speed up combat and improve the flow of the game. And we have two new enemies!
General Changes
Basic Attack now restores 2 mana (MP). It should dynamize combat a lot and encourage people to use character’s capacities more often and not just to deal with critical situations.
Add an extra tutorial panel to reflect this change.
Added some animation and feedback to the turn order UI each turn passed.
Added 2 new enemies to the game, one for each area (Despair for the Dark Cave and Bublo for the Scarlet Forest). It should definitely add some variety to both areas and unique battle scenarios.
10 new battles with unique configurations including the new enemies.
Fixed an issue with Kora’s basic attack VFX.
Balance Changes
The Fury Boss:
Lower Damage from 8 to 7
Lower Defense from 16 to 14
Lower HP from 300 to 280
The Plant:
Lower Damage from 12 to 10
Lower Defense from 5 to 4
The Obelisk:
Lower Speed from 15 to 12
Where is 1.0?
So yeah, I said I'm getting closer to the full version of the game. No precise release date yet, but I'd like to finish Tower of Spirit's development by the end of the year. More on that later.
Thanks for the support!
Source
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