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Steam News24 September 20232y ago

New content and updates are coming!

Hello there, it's been a while since the last update. I'm still really busy with work but over the past few days I gained some new energy to work on Tower of Spirit again!

Full notes

Full Tower of Spirit update

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Repeated intro

Hello there,

What changed

0 fixes7 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedit's been a while since the last update. I'm still really busy with work but over the past few days I gained some new energy to work on Tower of Spirit again! Let's discuss what kind of stuff is coming in the following weeks.
addedMuch needed Quality of Life changesToS has relatively fast-paced combat (as most fight last only 2 to 3 turns), but sometimes you just don't have enough mana (MP) to keep up with the enemies. To help with this, I'll add some MP recovery to basic attack. Still testing this change on my own for now, but it's coming really soon with adequate balance changes.
changedMuch needed Quality of Life changesDifficulty curve between the Cave and the Forest area feels a bit broken right now, mostly linked to enemies damage being too high. Expect some balancing tweaks really soon.
changedMuch needed Quality of Life changesSome UI feels a bit off and I want things to be more juicy on that side. I'll propose some adjustements to the turn order, group and emblems manager UI soon.
addedNew Content and State of the Early AccessToS lack content and obvious replayability. I already pointed out last time the reasons why it takes so much time to add new content (being solo dev and working on it only on my spare time plus the amount of hand-drawn animation required to add new character or enemy).
addedNew Content and State of the Early AccessNyx is a new cutty creature coming with the 0.8 version of the game. She has a unique set of capacities I can't wait to share. First look at her design below. I'd like to add even more characters before the 1.0 release.
ToS has relatively fast-paced combat (as most fight last only23ToS has relatively fast-paced combat (as most fight last only increased, buff

Tower of Spirit changes

addedit's been a while since the last update. I'm still really busy with work but over the past few days I gained some new energy to work on Tower of Spirit again! Let's discuss what kind of stuff is coming in the following weeks.
addedToS has relatively fast-paced combat (as most fight last only 2 to 3 turns), but sometimes you just don't have enough mana (MP) to keep up with the enemies. To help with this, I'll add some MP recovery to basic attack. Still testing this change on my own for now, but it's coming really soon with adequate balance changes.
changedDifficulty curve between the Cave and the Forest area feels a bit broken right now, mostly linked to enemies damage being too high. Expect some balancing tweaks really soon.
changedSome UI feels a bit off and I want things to be more juicy on that side. I'll propose some adjustements to the turn order, group and emblems manager UI soon.
addedToS lack content and obvious replayability. I already pointed out last time the reasons why it takes so much time to add new content (being solo dev and working on it only on my spare time plus the amount of hand-drawn animation required to add new character or enemy).

it's been a while since the last update. I'm still really busy with work but over the past few days I gained some new energy to work on Tower of Spirit again! Let's discuss what kind of stuff is coming in the following weeks.

Much needed Quality of Life changes

Tower of Spirit received a significant rework on several features last April with the release of the 0.7 update. Overall, I'm pretty happy with all those changes, but some stuff still need some work. That's the thing I'm currently working on:

  • ToS has relatively fast-paced combat (as most fight last only 2 to 3 turns), but sometimes you just don't have enough mana (MP) to keep up with the enemies. To help with this, I'll add some MP recovery to basic attack. Still testing this change on my own for now, but it's coming really soon with adequate balance changes.

  • Difficulty curve between the Cave and the Forest area feels a bit broken right now, mostly linked to enemies damage being too high. Expect some balancing tweaks really soon.

  • There are no loading screen in the game, which is kinda weird. I'm working on something to make level and menu transition better.

  • Some UI feels a bit off and I want things to be more juicy on that side. I'll propose some adjustements to the turn order, group and emblems manager UI soon.

Steam post image

New Content and State of the Early Access

ToS lack content and obvious replayability. I already pointed out last time the reasons why it takes so much time to add new content (being solo dev and working on it only on my spare time plus the amount of hand-drawn animation required to add new character or enemy).

But obviously I want to continue to make the game better. Here is my current plan:

  • Nyx is a new cutty creature coming with the 0.8 version of the game. She has a unique set of capacities I can't wait to share. First look at her design below. I'd like to add even more characters before the 1.0 release.

Steam post image

  • I'm working on new enemies for each area already in the game (at least one new for each one). I start thinking about alternative boss fight too, but it still required more work before I can announce anything in this regard.

  • I'm thinking about adding more music to the game but no details to share yet.

  • Emblems are in a good state right now. There are 40 unique emblems currently in the game, all having an upgraded version too. I sill want to add more as we're getting closer to the full release. I already have a list of 15 more emblems ideas, including cursed emblems which are a brand new feature I want to add soon. Biggy and Reyna also need a specific emblem like the rest of the cast.

Anyway that's all for today, you can expect a patch with small changes really really soon! Thanks

Source

Steam News / 24 September 2023

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