Full notes
Full Tower of Spirit update
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What changed
- Gameplay
- UI and audio
- Balance
- Store
Tower of Spirit changes
I'd like to thank all players who played the game! Thank you for your feedbacks, I'll try to adress all issues as soon as possible. Here is a first hotfix for most common issues. Hope to get the game in a better state for you!
Bug Fixes
Fixes an issue linked to UI animation which could break the game when entering a new area.
Fixes an issue with the target lock visual being on a dead enemy’s spot after the use of “Wild Touch” (Krouet’s capacity).
Fixes an issue with “Fall of the Giant” (Reyna’s capacity) not properly exiting the channeling state, causing an incorrect action bubbles display.
Fixes an issue with Eggborn enemy showing incorrect defense number after successful hatching.
Fixes an issue with the group manager UI, blocking players from making any change in the active party of characters.
Fixes an issue with The Swarm (second boss) locking him in a infinite cycle of invocation.
Fixes another issue with this boss allowing him to attack two times in a row.
Fixes an issue with the Eye (last boss) breaking the game after the use of “Wrap” (Pandy’s capacity).
Know Issue: There is an issue with the shop which can lock the game and can prevent you from making any progress. I’m still investigating this problem and will deploy a new patch as soon as I identify what cause the issue.
Source
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