What changed
1 fix1 addition1 change0 removals
changedChanges - There's now a question mark help icon amidst all the other icons in the status bar - this gives you a glance at understanding the game when clicked - There are chests in the game now! Look for them scattered about on the levels and as rewards from killing unique creatures. Open with the 'O' key and the direction of the chest - Podium's with the lore of Eglathia are now scatterd throughout the levels. Interact with 'K' to learn about Luber's history from the book, Eglathia - Artifacts now have a greater chance of dropping, but are still rare - There's a new scroll for the popup for quests and tutorials - When moving items in your inventory, character slots where the item can be equipped will now highlight - A new graphic for the vampire
fixedBug Fixes - Fixed an issue where certain ranged weapons didn't have a proper projectile when fired - Fixed a bug where there were multiple unique creatures on a level when there should only be 1
addedUPCOMING - Look for new configuration options for playing a level, beyond just hardcore mode, such as: * A timer for completing each level - don't meet it and you die - the time will be very visible and countdown continuously * A percentage of creatures that will have unique prefixes * Toggling the number of unique creatures that can appear * And other modifiers to increase the challenge of the game - each also increasing the final score of the game - note, score is only recorded on hardcore mode on the wall of heroes for now - Look for more organized enemies in the tower. Instead of being scattered, they are going to start working together in patrols, ambushes, and more! - Look for more increased effects, animations, and graphics - I got you, I appreciate those of you who bought the game, you all rock!
Tower of Eglathia changes
changedChanges - There's now a question mark help icon amidst all the other icons in the status bar - this gives you a glance at understanding the game when clicked - There are chests in the game now! Look for them scattered about on the levels and as rewards from killing unique creatures. Open with the 'O' key and the direction of the chest - Podium's with the lore of Eglathia are now scatterd throughout the levels. Interact with 'K' to learn about Luber's history from the book, Eglathia - Artifacts now have a greater chance of dropping, but are still rare - There's a new scroll for the popup for quests and tutorials - When moving items in your inventory, character slots where the item can be equipped will now highlight - A new graphic for the vampire
fixedBug Fixes - Fixed an issue where certain ranged weapons didn't have a proper projectile when fired - Fixed a bug where there were multiple unique creatures on a level when there should only be 1
addedUPCOMING - Look for new configuration options for playing a level, beyond just hardcore mode, such as: * A timer for completing each level - don't meet it and you die - the time will be very visible and countdown continuously * A percentage of creatures that will have unique prefixes * Toggling the number of unique creatures that can appear * And other modifiers to increase the challenge of the game - each also increasing the final score of the game - note, score is only recorded on hardcore mode on the wall of heroes for now - Look for more organized enemies in the tower. Instead of being scattered, they are going to start working together in patrols, ambushes, and more! - Look for more increased effects, animations, and graphics - I got you, I appreciate those of you who bought the game, you all rock!
Tower Of Eglathia Patch Notes - Version 2.0.5
Barbarian - None
Mystic - None
Assassin - None
Eglathian - None
Changes - There's now a question mark help icon amidst all the other icons in the status bar - this gives you a glance at understanding the game when clicked - There are chests in the game now! Look for them scattered about on the levels and as rewards from killing unique creatures. Open with the 'O' key and the direction of the chest - Podium's with the lore of Eglathia are now scatterd throughout the levels. Interact with 'K' to learn about Luber's history from the book, Eglathia - Artifacts now have a greater chance of dropping, but are still rare - There's a new scroll for the popup for quests and tutorials - When moving items in your inventory, character slots where the item can be equipped will now highlight - A new graphic for the vampire
Bug Fixes - Fixed an issue where certain ranged weapons didn't have a proper projectile when fired - Fixed a bug where there were multiple unique creatures on a level when there should only be 1
UPCOMING - Look for new configuration options for playing a level, beyond just hardcore mode, such as: * A timer for completing each level - don't meet it and you die - the time will be very visible and countdown continuously * A percentage of creatures that will have unique prefixes * Toggling the number of unique creatures that can appear * And other modifiers to increase the challenge of the game - each also increasing the final score of the game - note, score is only recorded on hardcore mode on the wall of heroes for now - Look for more organized enemies in the tower. Instead of being scattered, they are going to start working together in patrols, ambushes, and more! - Look for more increased effects, animations, and graphics - I got you, I appreciate those of you who bought the game, you all rock!