What changed
1 fix0 additions1 change0 removals
changedChanges - Made background music more fluid, fading out, and beginning new background music shortly after one song ends. This should be more noticeable at higher volumes. - Lord Eglathia's quest to kill a unique creature will now only choose a creature at the level you are on to make unique and put a star on it. - Ensured tool tips refresh when a move is taken, avoiding tool tips that stay open when the mouse doesn't move. - Fixed some typos in the character creation process.
fixedBug Fixes - Fixed a bug with evasion where the sound would play on a DoT (damage over time) tick - this is now skipped and DoT effects cannot be evaded. - Fixed a bug preventing the demon from telling the player how to go up the stairs on level 1 after killing the guardian. - Fixed a bug with potions where the actual effect of the potion didn't match what the name was. - Fixed a bug using wands next to a wall animating way past the wall.
Tower of Eglathia changes
changedChanges - Made background music more fluid, fading out, and beginning new background music shortly after one song ends. This should be more noticeable at higher volumes. - Lord Eglathia's quest to kill a unique creature will now only choose a creature at the level you are on to make unique and put a star on it. - Ensured tool tips refresh when a move is taken, avoiding tool tips that stay open when the mouse doesn't move. - Fixed some typos in the character creation process.
fixedBug Fixes - Fixed a bug with evasion where the sound would play on a DoT (damage over time) tick - this is now skipped and DoT effects cannot be evaded. - Fixed a bug preventing the demon from telling the player how to go up the stairs on level 1 after killing the guardian. - Fixed a bug with potions where the actual effect of the potion didn't match what the name was. - Fixed a bug using wands next to a wall animating way past the wall.
Tower Of Eglathia Patch Notes - Version 2.0.2
Barbarian - None
Mystic - None
Assassin - None
Eglathian - None
Changes - Made background music more fluid, fading out, and beginning new background music shortly after one song ends. This should be more noticeable at higher volumes. - Lord Eglathia's quest to kill a unique creature will now only choose a creature at the level you are on to make unique and put a star on it. - Ensured tool tips refresh when a move is taken, avoiding tool tips that stay open when the mouse doesn't move. - Fixed some typos in the character creation process.
Bug Fixes - Fixed a bug with evasion where the sound would play on a DoT (damage over time) tick - this is now skipped and DoT effects cannot be evaded. - Fixed a bug preventing the demon from telling the player how to go up the stairs on level 1 after killing the guardian. - Fixed a bug with potions where the actual effect of the potion didn't match what the name was. - Fixed a bug using wands next to a wall animating way past the wall.