In this update10
Full notes
Full Total RepeAt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Total RepeAt changes
UPDATE 7 — FRACTURE
The largest update to Total Repeat. Your body breaks now, your weapon fails you, and the interface stops being something you can trust. Steam post image
THE BODY
Fractures and bleeding across four zones: head, torso, arm, leg
A broken leg means a limp and no sprint
A broken arm makes the weapon drift in your hands — and drop on impact
Bleeding drains health and will not stop on its own until you hold still: a sharp manoeuvre tears the clot open again
High-speed collisions break bones — whichever part of you hit first
Body status panel on the HUD: a segmented diagram of the suit
A medkit closes every wound and sets one fracture
WEAPONS
An overheated barrel can jam for good — hold [R] to clear it. With a broken arm it takes twice as long
Ricochets off glancing hits, for both the blaster and the shotgun: hit a wall head-on and the shot dies, clip it and the shot travels on
Weapons can be knocked out of your hands; track them by the marker
SANITY
At low sanity the interface starts lying: false fracture, false ammo count, false jam
An enemy that does not exist walks out of the dark. It dissolves on the first hit — but the ammo is spent and the shots were heard
Blackouts: the screen cuts out and you come round somewhere else. Ammo gone, doors open, and no memory of any of it
Looking at the stars and planets brings your mind back — but only if you stop moving and do nothing Steam post image
THE SECTOR
Another nest has appeared in Omega-7
A new location: what used to be an empty stretch of the sector is now occupied
THE WORLD
Container hacking reworked: precision instead of mashing [E]. Every hit makes the cursor faster and the zone narrower
Inventory rebuilt as a grid of cells
Six drink brands scattered across the station, and an achievement for collecting them all
Post-processing: bloom, colour grading, vignette
INTERFACE
Pause settings now scroll
Dust hangs visible in the flashlight beam
CINEMATIC MODE
Free camera for capturing footage, unlocked after completing the game
Toggled in the settings — both in the pause menu and the main menu
Camera flight with inertia, roll, field of view, slow motion and freeze frame
The interface hides with one key, the player freezes in place
Hold F1 in game to see the full key list
FIXES
Collected loot no longer returns after a restart
Killed enemies stay dead
Now saved: magazine, jetpack fuel, flashlight charge, injuries, opened doors, a jammed weapon and one knocked out of your hands
Reloading a save no longer refills your magazine for free
A knocked-out weapon no longer drifts off into the void — it falls nearby
The save indicator is no longer covered by the HUD
Radio chatter no longer talks over the ending
Credits updated
WHAT'S NEXT
We are working on co-op. If you have ideas for what co-op in Total Repeat should be — post them in the discussions. We read everything.
Source
Changelog.gg summarizes and formats this update. How we read updates.
