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Steam News7 June 20263mo ago

Update: Custom Keybindings, Tactical Reload Tweaks, and Audio Fixes

Hello everyone. I have prepared a new small update to fix some bugs and add a few requested features. Here is what’s new: Gameplay & Mechanics: Control Customization: A keybinding menu has been added.

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Repeated intro

Hello everyone. I have prepared a new small update to fix some bugs and add a few requested features.

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedHello everyone. I have prepared a new small update to fix some bugs and add a few requested features.
addedHere is what’s new:
changedGameplay & Mechanics:
addedControl Customization: A keybinding menu has been added. You can now remap the controls from the main menu or during gameplay. The settings are saved automatically. Tactical Reload Tweaks: I have adjusted the "Active Reload" system. The timing window is now a bit more forgiving at 0.85 seconds. Hitting the button within this window gives a "Supercharge" buff, but missing it can cause the weapon to jam (Short Circuit). I also added visual HUD prompts for this mechanic. Graphics & Visuals:
addedUltra Graphics Settings: I have updated the "Ultra" quality preset. Selecting it now enables: Supersampling (Render Scale 1.25x). Anti-Aliasing (x8). Increased shadow draw distance (from 160 to 250 meters) and doubled the number of rendered light sources. Increased camera view distance (from 1200 to 1800 meters). Main Menu: Added procedural stardust particles to the background during the initial loading screen. Maps: Updated the design of the OMEGA-7 Map and Mission Log with a pulsing effect for planetary nodes. Sounds & Audio:
changedJetpack Sound: I replaced the old jetpack sound with a procedural "Pink Noise" generator. It now sounds like a steady hiss of compressed gas, which is closer to a real space suit. Localization & Fixes:
shadow draw distance (160250mshadow draw distance ( increased, buffcamera view distance (12001800mcamera view distance ( increased, buff

Total RepeAt changes

addedHello everyone. I have prepared a new small update to fix some bugs and add a few requested features.
addedHere is what’s new:
changedGameplay & Mechanics:
addedControl Customization: A keybinding menu has been added. You can now remap the controls from the main menu or during gameplay. The settings are saved automatically. Tactical Reload Tweaks: I have adjusted the "Active Reload" system. The timing window is now a bit more forgiving at 0.85 seconds. Hitting the button within this window gives a "Supercharge" buff, but missing it can cause the weapon to jam (Short Circuit). I also added visual HUD prompts for this mechanic. Graphics & Visuals:
addedUltra Graphics Settings: I have updated the "Ultra" quality preset. Selecting it now enables: Supersampling (Render Scale 1.25x). Anti-Aliasing (x8). Increased shadow draw distance (from 160 to 250 meters) and doubled the number of rendered light sources. Increased camera view distance (from 1200 to 1800 meters). Main Menu: Added procedural stardust particles to the background during the initial loading screen. Maps: Updated the design of the OMEGA-7 Map and Mission Log with a pulsing effect for planetary nodes. Sounds & Audio:

Here is what’s new:

Gameplay & Mechanics:

Control Customization

A keybinding menu has been added. You can now remap the controls from the main menu or during gameplay. The settings are saved automatically.

Tactical Reload Tweaks

I have adjusted the "Active Reload" system. The timing window is now a bit more forgiving at 0.85 seconds. Hitting the button within this window gives a "Supercharge" buff, but missing it can cause the weapon to jam (Short Circuit). I also added visual HUD prompts for this mechanic.

Graphics & Visuals

Ultra Graphics Settings

I have updated the "Ultra" quality preset.

Selecting it now enables

Supersampling (Render Scale 1.25x). Anti-Aliasing (x8). Increased shadow draw distance (from 160 to 250 meters) and doubled the number of rendered light sources. Increased camera view distance (from 1200 to 1800 meters).

Main Menu

Added procedural stardust particles to the background during the initial loading screen.

Maps

Updated the design of the OMEGA-7 Map and Mission Log with a pulsing effect for planetary nodes.

Sounds & Audio

Jetpack Sound

I replaced the old jetpack sound with a procedural "Pink Noise" generator. It now sounds like a steady hiss of compressed gas, which is closer to a real space suit.

Localization & Fixes

Audio Disclaimer

Translated into Russian and moved to the global localization system. "[ PRESS ANY KEY... ]" Animation: Fixed a bug where the blinking text was overriding the translation and showing in English.

Quit Confirmation

Translated the pause menu quit text to "ВЫ УВЕРЕНЫ, ЧТО ХОТИТЕ ВЫЙТИ ИЗ ИГРЫ?". Thank you for playing and leaving your feedback.

Source

Steam News / 7 June 2026

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